Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Player knowledge and Character knowledge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 6867471"><p>Oh, yes. Typo.</p><p></p><p></p><p></p><p>If there are genuinely no elves then it wouldn't matter whether or not a character claims to have encylopaedic knowledge of Drow politics. Some people on these forums probably would claim such a thing, and as far as I know there are no elves in the world, so I imagine a character in that world claiming such a thing would probably appear as haplessly nerdy to the residents of that world as....well, you know where I'm going with that. Why would the DM possibly care if the player described his character that way? If there are no Drow then there's no game impact.</p><p></p><p>If, on the other hand, the DM is planning to introduce Drow, perhaps gating them from another plane, then they do in fact exist.</p><p></p><p></p><p></p><p>No, I do not. I grant him authority over what they actually mean in his game world, and I grant him authority over whether or not he has to tell me (and if he won't tell me then I'm going to have a really tough time roleplaying that I do in fact know). But his authority does not extend to what I know.</p><p></p><p>Let me reiterate that I'm not claiming this as the One True Way. I realize that a lot of people are happy with DMs dictating what they know, and what they dream, and whether PCs are allowed to Persuade each other, and whether or not they actually find the Warlord to be charismatic and inspiring rather than a self-absorbed megalomaniac. I acknowledge all that as a valid way to play. What I do *not* acknowledge is that that is the One True Way, either.</p><p></p><p></p><p></p><p></p><p>Here are two more things I acknowledge:</p><p></p><p>1) There are such things as "cheating", "being a jerk", "ruining the fun for others (and yourself)" etc. But those exist regardless of where you come down on roleplaying, player agency, etc. So using examples of being a jerk to defend a certain mode of roleplaying is avoiding the deeper question entirely. You may play at a table where buying a silvered short sword to go werewolf hunting is considered to be breaking character, and would therefore spoil the fun for others, in which case you shouldn't do it. But that doesn't make it "bad" roleplaying.</p><p></p><p>2) Modifying adventures so that the players are genuinely in suspense, rather than pretending to be in suspense, is definitely more work for the DM. And 100% worth it, in my opinion. I find pretending to not know things to be a completely dull form of roleplaying, especially if I know everybody else at the table is pretending to not know the same things, and I won't ask my players to do it. YMMV.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6867471"] Oh, yes. Typo. If there are genuinely no elves then it wouldn't matter whether or not a character claims to have encylopaedic knowledge of Drow politics. Some people on these forums probably would claim such a thing, and as far as I know there are no elves in the world, so I imagine a character in that world claiming such a thing would probably appear as haplessly nerdy to the residents of that world as....well, you know where I'm going with that. Why would the DM possibly care if the player described his character that way? If there are no Drow then there's no game impact. If, on the other hand, the DM is planning to introduce Drow, perhaps gating them from another plane, then they do in fact exist. No, I do not. I grant him authority over what they actually mean in his game world, and I grant him authority over whether or not he has to tell me (and if he won't tell me then I'm going to have a really tough time roleplaying that I do in fact know). But his authority does not extend to what I know. Let me reiterate that I'm not claiming this as the One True Way. I realize that a lot of people are happy with DMs dictating what they know, and what they dream, and whether PCs are allowed to Persuade each other, and whether or not they actually find the Warlord to be charismatic and inspiring rather than a self-absorbed megalomaniac. I acknowledge all that as a valid way to play. What I do *not* acknowledge is that that is the One True Way, either. Here are two more things I acknowledge: 1) There are such things as "cheating", "being a jerk", "ruining the fun for others (and yourself)" etc. But those exist regardless of where you come down on roleplaying, player agency, etc. So using examples of being a jerk to defend a certain mode of roleplaying is avoiding the deeper question entirely. You may play at a table where buying a silvered short sword to go werewolf hunting is considered to be breaking character, and would therefore spoil the fun for others, in which case you shouldn't do it. But that doesn't make it "bad" roleplaying. 2) Modifying adventures so that the players are genuinely in suspense, rather than pretending to be in suspense, is definitely more work for the DM. And 100% worth it, in my opinion. I find pretending to not know things to be a completely dull form of roleplaying, especially if I know everybody else at the table is pretending to not know the same things, and I won't ask my players to do it. YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player knowledge and Character knowledge
Top