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<blockquote data-quote="GreenTengu" data-source="post: 6867881" data-attributes="member: 6777454"><p>Except that the characters must inherently be created from within the allowable concept and rules of the fictional world you are building them in. Furthermore, when you build the character you make choices about what they do and do not know and can and cannot do when you assigned their stats and put their background in place. There are simply things that you as a player might know from the numerous novels and campaign guides that there would be no way for the character you built to know.</p><p></p><p></p><p></p><p>And here is where you demonstrate that you have not thought this through.</p><p></p><p>You admit yourself that reading the current module is in fact "cheating". But how and why should that be considered cheating if, indeed, as you stated-- you think your character should be built and contain all knowledge and experience you have acquired a gamer. That your 8 Intelligence character with no training in religion can rattle off all gods and their symbols and their domains, can identify all outsider and fey creatures at a glance, knows absolutely all the secret events that happened in all the novels you have read about the world and all the dark secrets of the secret organizations because you read the campaign guide and has complete knowledge of every action and every previous experience of every other character you have ever played.....</p><p></p><p>And to you, none of that is cheating. Not one bit of it.</p><p></p><p>But then suddenly you bar off reading the module in advance and claim <strong>that</strong> knowledge alone is cheating. Why? In what imaginable way is reading that one extra book in any way cheating while reading all the other ones and utilize all the other knowledge that the character would not have acquired from their assigned background and stats and backstory? It is just one more book of knowledge and once you read it, it becomes part of that bit about being an "experienced player" and thus giving all characters created by you access to this full knowledge.</p><p></p><p>It is just one more thing for the character to be "<em>made of</em>" as you so elegantly put it. You cannot rationalize banning knowledge of that one particular book while allowing for all the other things that a fictional character within that fictional world would not know.</p><p></p><p>The only way reading the module is cheating is if, in fact, you agree that using knowledge of the game and the gameworld beyond the bounds of what a character should reasonably be able to know or infer in order to gain an edge in the game is cheating-- because that's precisely what foreknowledge of the module is, extra knowledge that the character should not have.</p><p></p><p>So if reading the module in advance is cheating, so too is reading the monster manual, reading the book of deities, reading the campaign guide and so forth... Or, rather, if you have read them, you need to feign lack of knowledge of the parts of it that the fictional character would not know-- at least not yet.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6867881, member: 6777454"] Except that the characters must inherently be created from within the allowable concept and rules of the fictional world you are building them in. Furthermore, when you build the character you make choices about what they do and do not know and can and cannot do when you assigned their stats and put their background in place. There are simply things that you as a player might know from the numerous novels and campaign guides that there would be no way for the character you built to know. And here is where you demonstrate that you have not thought this through. You admit yourself that reading the current module is in fact "cheating". But how and why should that be considered cheating if, indeed, as you stated-- you think your character should be built and contain all knowledge and experience you have acquired a gamer. That your 8 Intelligence character with no training in religion can rattle off all gods and their symbols and their domains, can identify all outsider and fey creatures at a glance, knows absolutely all the secret events that happened in all the novels you have read about the world and all the dark secrets of the secret organizations because you read the campaign guide and has complete knowledge of every action and every previous experience of every other character you have ever played..... And to you, none of that is cheating. Not one bit of it. But then suddenly you bar off reading the module in advance and claim [B]that[/B] knowledge alone is cheating. Why? In what imaginable way is reading that one extra book in any way cheating while reading all the other ones and utilize all the other knowledge that the character would not have acquired from their assigned background and stats and backstory? It is just one more book of knowledge and once you read it, it becomes part of that bit about being an "experienced player" and thus giving all characters created by you access to this full knowledge. It is just one more thing for the character to be "[I]made of[/I]" as you so elegantly put it. You cannot rationalize banning knowledge of that one particular book while allowing for all the other things that a fictional character within that fictional world would not know. The only way reading the module is cheating is if, in fact, you agree that using knowledge of the game and the gameworld beyond the bounds of what a character should reasonably be able to know or infer in order to gain an edge in the game is cheating-- because that's precisely what foreknowledge of the module is, extra knowledge that the character should not have. So if reading the module in advance is cheating, so too is reading the monster manual, reading the book of deities, reading the campaign guide and so forth... Or, rather, if you have read them, you need to feign lack of knowledge of the parts of it that the fictional character would not know-- at least not yet. [/QUOTE]
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