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<blockquote data-quote="Hriston" data-source="post: 6868270" data-attributes="member: 6787503"><p>This judgement is based on the assumption that there should be nothing in the game that isn't role-playing. I disagree. Unless we define role-play as simply "playing the game", putting undue attention on this one aspect detracts from the game as a whole.</p><p></p><p></p><p></p><p>But the character isn't playing the game, the player is. By which I mean, we don't play this game solely to bring these characters to life, although that may well be an important and enjoyable part of the game. We play the game to have an enjoyable experience at the table for all involved. The character serves as the player's vehicle for interacting with the game-world, solving the problems and facing the challenges found therein. Ideally, the character-interface should become all but transparent to the player, allowing for as direct an experience as possible with the game world. Focusing too much on what the character knows and doesn't know detracts from that experience and is itself a form of metagaming, an over-awareness of the character as something separate from oneself.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6868270, member: 6787503"] This judgement is based on the assumption that there should be nothing in the game that isn't role-playing. I disagree. Unless we define role-play as simply "playing the game", putting undue attention on this one aspect detracts from the game as a whole. But the character isn't playing the game, the player is. By which I mean, we don't play this game solely to bring these characters to life, although that may well be an important and enjoyable part of the game. We play the game to have an enjoyable experience at the table for all involved. The character serves as the player's vehicle for interacting with the game-world, solving the problems and facing the challenges found therein. Ideally, the character-interface should become all but transparent to the player, allowing for as direct an experience as possible with the game world. Focusing too much on what the character knows and doesn't know detracts from that experience and is itself a form of metagaming, an over-awareness of the character as something separate from oneself. [/QUOTE]
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