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Player Knowledge greater than DM knowledge syndrome
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<blockquote data-quote="DiFier" data-source="post: 1659285" data-attributes="member: 2345"><p>The solution to the problem of hogging the spotlight is the fade. As he is talking to Lord Raol in Celene fade to the other charachters. Have them do some stuff, continue with the adventure ect. remember to fade back so he doesn't also feel left out. there is nothing wrong with a little solo adventuring in fact it is gonna happen. sometimes parties must split up. </p><p></p><p>The problem is if the player is doing this specifically so that he gets the spot light. You know the player. He/She needs to be the center of attention. Wonders off alone to explore the cave. I've run into a few players that always do stuff on their own so that they have the full DM's attention. There are a couple of solutions. have the player write a story (which you approve) on what happened when he teleported to city X or when he wondered off during the night. you could also have the player write up what they do during down time. </p><p></p><p>If that doesn't work You could also use the "I'll get back to you later" or just tell the player what happens when he/she wonders off. Say O.K. and continue playing with the other charachters. Occasionally give updates on what the charachter is doing, "you just met with Lord Raol and he is as much of a bore as ever he will extend your contracts." if he wonders off at night (everyone says "lets go to bed" and he says "once they all fall asleep I'm gonna explore the city") again you tell him what happened. (but he is fatigued in the morning) another solution, is to attack the remaining party. he'll be sitting not doing anything (and not gaining XP) They'll be hurt. the wondering player will come back and they'll be angry with him. </p><p></p><p>I've also seen players doing this sort of thing and being disruptive say "I was roleplaying that is what my charachter would do" ("I'm chaotic neutral of course I'd kick the high priest's dog") Perhaps that is true but warn that player that you expect the other players and NPC to rolepaly too. They should (and will) do things as their charachter would and not as a player to insure unity. The adventure follows the majority if he/she keeps wondering off the group might roleplay that they think he is unreliable and leave with out him or next adventure find them selves another wizard. or the high priest might be angry that he/she kicked his dog and the party will not back him/her up when the high priest smacks him with his mace. </p><p></p><p>This solution can lead to another problem, the offending player will have their charachter stay with the party most of the time but will try to dominate all situations. at least all the palyers are playing together now. that is another thread.</p><p></p><p>This is a game with many players. it is sorta like a movie but the DM controls the camera.</p></blockquote><p></p>
[QUOTE="DiFier, post: 1659285, member: 2345"] The solution to the problem of hogging the spotlight is the fade. As he is talking to Lord Raol in Celene fade to the other charachters. Have them do some stuff, continue with the adventure ect. remember to fade back so he doesn't also feel left out. there is nothing wrong with a little solo adventuring in fact it is gonna happen. sometimes parties must split up. The problem is if the player is doing this specifically so that he gets the spot light. You know the player. He/She needs to be the center of attention. Wonders off alone to explore the cave. I've run into a few players that always do stuff on their own so that they have the full DM's attention. There are a couple of solutions. have the player write a story (which you approve) on what happened when he teleported to city X or when he wondered off during the night. you could also have the player write up what they do during down time. If that doesn't work You could also use the "I'll get back to you later" or just tell the player what happens when he/she wonders off. Say O.K. and continue playing with the other charachters. Occasionally give updates on what the charachter is doing, "you just met with Lord Raol and he is as much of a bore as ever he will extend your contracts." if he wonders off at night (everyone says "lets go to bed" and he says "once they all fall asleep I'm gonna explore the city") again you tell him what happened. (but he is fatigued in the morning) another solution, is to attack the remaining party. he'll be sitting not doing anything (and not gaining XP) They'll be hurt. the wondering player will come back and they'll be angry with him. I've also seen players doing this sort of thing and being disruptive say "I was roleplaying that is what my charachter would do" ("I'm chaotic neutral of course I'd kick the high priest's dog") Perhaps that is true but warn that player that you expect the other players and NPC to rolepaly too. They should (and will) do things as their charachter would and not as a player to insure unity. The adventure follows the majority if he/she keeps wondering off the group might roleplay that they think he is unreliable and leave with out him or next adventure find them selves another wizard. or the high priest might be angry that he/she kicked his dog and the party will not back him/her up when the high priest smacks him with his mace. This solution can lead to another problem, the offending player will have their charachter stay with the party most of the time but will try to dominate all situations. at least all the palyers are playing together now. that is another thread. This is a game with many players. it is sorta like a movie but the DM controls the camera. [/QUOTE]
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