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General Tabletop Discussion
*TTRPGs General
Player Knowledge greater than DM knowledge syndrome
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<blockquote data-quote="Janx" data-source="post: 1659337" data-attributes="member: 8835"><p>Are you the regular DM?</p><p>Was the party playing experienced PCs?</p><p></p><p>My point on those two questions is, traditionally, starting off at level one, unless somebody has a feat for Contacts, NOBODY starts the game with a page of contacts and ongoing business negotiations. Especially none that you don't already know about.</p><p></p><p>It sounds like you had an existing character join your game, and he's trying to flex his background muscle on you. The responses to glaze over those side-treks are probably the best advice. That way you don't have to run them with little prep, and you actually don't contradict much of his perceptions of those characters. Works for both sides.</p><p></p><p>It's a tough challenge knowing how to detect that someone's getting too much attention, but when you do, it's time to either cut scene or glaze over the details.</p><p></p><p>Now I thought you were going to ask about when Players know more than the DM. Such as the player who knows every FR supplement by heart and is playing under a DM who knows enough about FR to run the current adventure. Those are the kind of players who keep dropping trivia about the world, and contradicting the DM's description:</p><p>DM: So you all go to Azeem's Weapon shop</p><p>Player: Azeem? There's only one weapon shop in Baldur's Gate, and that's So&SO's.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1659337, member: 8835"] Are you the regular DM? Was the party playing experienced PCs? My point on those two questions is, traditionally, starting off at level one, unless somebody has a feat for Contacts, NOBODY starts the game with a page of contacts and ongoing business negotiations. Especially none that you don't already know about. It sounds like you had an existing character join your game, and he's trying to flex his background muscle on you. The responses to glaze over those side-treks are probably the best advice. That way you don't have to run them with little prep, and you actually don't contradict much of his perceptions of those characters. Works for both sides. It's a tough challenge knowing how to detect that someone's getting too much attention, but when you do, it's time to either cut scene or glaze over the details. Now I thought you were going to ask about when Players know more than the DM. Such as the player who knows every FR supplement by heart and is playing under a DM who knows enough about FR to run the current adventure. Those are the kind of players who keep dropping trivia about the world, and contradicting the DM's description: DM: So you all go to Azeem's Weapon shop Player: Azeem? There's only one weapon shop in Baldur's Gate, and that's So&SO's. Janx [/QUOTE]
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