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General Tabletop Discussion
*TTRPGs General
Player Knowledge greater than DM knowledge syndrome
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<blockquote data-quote="scourger" data-source="post: 1659905" data-attributes="member: 12328"><p>Some good advice here. I've been in exactly your situation. When I started DMing 3e, I went with Greyhawk as the default world. One of my players has about 25 years expereince with the world with very extensive knowledge of its commercial development. He was very helpful at first. He even loaned me old sourcebooks that were more helpful than most of the d20 materials. But, then came the munchkinism in a roleplayer's guise. He figured out which combination of classes in what order would give him precisely the powers he wanted and then wrote a detailed background about it. I'm not kidding. I think he statted out about a dozen characters to finalize the progression. for the story, he made up a secret organization that trained him. He even included a deity that isn't in the core game. I incorrporated the deity, but it met with some resistance when the NPC clerics didn't step in to save the day (why would they need the PCs if they could or would do that?). The last straw was when I dropped an NPC' name from his order in the game, and he flipped out. His point of view was that he wanted his corner of the world to be basically inviolate as he created it. I think I even asked him how many DMs he thought could run a game. I also had to explain to him that although he knew a lot about the campaign world, his character had no knowledge skill ranks whatsoever. So, his character didn't really know anything other than the very little he experienced. In my situation, I will take the hint of a previous poster and make him the last of a dead order; if I ever run that game again.</p><p></p><p>For you, I think you should find out if this character has any skill ranks in any knowledge: local (his home area), nobility, geography, etc. How about diplomacy? Or even other social skills like bluff, intimidate or sense motive? He's an elf lord, but did he take a level(s) in the aristocrat NPC class? If the answers are no, then he's confusing player knowledge with character knowledge. I find the skills system to be a great equalizer in d20. If the players take knowledge, I give them maps and information. If not, they don't get it. They have to expereince it by playing.</p></blockquote><p></p>
[QUOTE="scourger, post: 1659905, member: 12328"] Some good advice here. I've been in exactly your situation. When I started DMing 3e, I went with Greyhawk as the default world. One of my players has about 25 years expereince with the world with very extensive knowledge of its commercial development. He was very helpful at first. He even loaned me old sourcebooks that were more helpful than most of the d20 materials. But, then came the munchkinism in a roleplayer's guise. He figured out which combination of classes in what order would give him precisely the powers he wanted and then wrote a detailed background about it. I'm not kidding. I think he statted out about a dozen characters to finalize the progression. for the story, he made up a secret organization that trained him. He even included a deity that isn't in the core game. I incorrporated the deity, but it met with some resistance when the NPC clerics didn't step in to save the day (why would they need the PCs if they could or would do that?). The last straw was when I dropped an NPC' name from his order in the game, and he flipped out. His point of view was that he wanted his corner of the world to be basically inviolate as he created it. I think I even asked him how many DMs he thought could run a game. I also had to explain to him that although he knew a lot about the campaign world, his character had no knowledge skill ranks whatsoever. So, his character didn't really know anything other than the very little he experienced. In my situation, I will take the hint of a previous poster and make him the last of a dead order; if I ever run that game again. For you, I think you should find out if this character has any skill ranks in any knowledge: local (his home area), nobility, geography, etc. How about diplomacy? Or even other social skills like bluff, intimidate or sense motive? He's an elf lord, but did he take a level(s) in the aristocrat NPC class? If the answers are no, then he's confusing player knowledge with character knowledge. I find the skills system to be a great equalizer in d20. If the players take knowledge, I give them maps and information. If not, they don't get it. They have to expereince it by playing. [/QUOTE]
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