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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Hriston" data-source="post: 8054912" data-attributes="member: 6787503"><p>This seems to happen from time to time: the player(s) second guessing the intentions of the DM. I don’t think it’s an ideal way to play D&D. If the DM isn’t dropping hints that this NPC is a lich (and I’m assuming that the NPC’s name is not meant to be taken as one), then there’s really nothing to support that conclusion. Instead, I would suggest you engage with the fiction the DM is presenting and would refer you to the basic play-loop of the game: </p><p>1. the DM describes the environment</p><p>2. the players describe their characters’ actions </p><p>3. the DM describes the result</p><p>By having your character react to something that isn’t part of the DM’s description, you’re upsetting the play-loop. This can be frustrating for the DM because it feels like you aren’t interested in playing the game as presented. Trust that if part of the challenge of this scenario was knowing whether this NPC is a lich or not, that the DM would communicate that to you in some way. Remember that D&D is a conversation and that conversations go better when there is trust on both sides.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8054912, member: 6787503"] This seems to happen from time to time: the player(s) second guessing the intentions of the DM. I don’t think it’s an ideal way to play D&D. If the DM isn’t dropping hints that this NPC is a lich (and I’m assuming that the NPC’s name is not meant to be taken as one), then there’s really nothing to support that conclusion. Instead, I would suggest you engage with the fiction the DM is presenting and would refer you to the basic play-loop of the game: 1. the DM describes the environment 2. the players describe their characters’ actions 3. the DM describes the result By having your character react to something that isn’t part of the DM’s description, you’re upsetting the play-loop. This can be frustrating for the DM because it feels like you aren’t interested in playing the game as presented. Trust that if part of the challenge of this scenario was knowing whether this NPC is a lich or not, that the DM would communicate that to you in some way. Remember that D&D is a conversation and that conversations go better when there is trust on both sides. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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