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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="iserith" data-source="post: 8055143" data-attributes="member: 97077"><p>Can you imagine there's a reasonable explanation in the context of a fantasy world in which the character think an NPC is a lich just by hearing his or her name? Or do you think the only possible way the character could have reached this conclusion is because the character read a book that exists only in the real world?</p><p></p><p></p><p></p><p>The reason "metagaming" may be happening in this example is because of how the DM adjudicated the action described by the player. Once again, this is an instance of the DM creating a situation where "metagaming" is incentivized, then expecting the players not to "metagame."</p><p></p><p>If the DM either called for no roll (because there's no uncertain outcome and/or no meaningful consequence for failure) or narrated the result of the failed check as being progress combined with a setback (the character finds something but it costs them or hinders them in some way) then the incentive to "metagame" is removed and the DM doesn't have to worry about the players "metagaming."</p></blockquote><p></p>
[QUOTE="iserith, post: 8055143, member: 97077"] Can you imagine there's a reasonable explanation in the context of a fantasy world in which the character think an NPC is a lich just by hearing his or her name? Or do you think the only possible way the character could have reached this conclusion is because the character read a book that exists only in the real world? The reason "metagaming" may be happening in this example is because of how the DM adjudicated the action described by the player. Once again, this is an instance of the DM creating a situation where "metagaming" is incentivized, then expecting the players not to "metagame." If the DM either called for no roll (because there's no uncertain outcome and/or no meaningful consequence for failure) or narrated the result of the failed check as being progress combined with a setback (the character finds something but it costs them or hinders them in some way) then the incentive to "metagame" is removed and the DM doesn't have to worry about the players "metagaming." [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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