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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="iserith" data-source="post: 8055355" data-attributes="member: 97077"><p>As [USER=6776133]@Bawylie[/USER] said it's more about personal responsibility. What can<em> I </em>do in <em>my </em>role to mitigate something with which<em> I</em> have a problem? For the DM that means adjudicating with "progress combined with a setback" and changing up statblocks or lore from time to time, plus reminding players that acting on bad assumptions can lead to bad outcomes (as per the DMG). All players have to do in this regard is to keep that latter bit in mind and to make an effort to verify their assumptions before acting on them.</p><p></p><p>If someone truly wants to eradicate "metagaming" in their games, recognizing one's own hand in creating it and then taking steps to stop doing that is the most effective way. Or, I suppose, one could just do nothing and continue to create all kinds of incentive to "metagame" by way of presentation and adjudication and then hope the players don't do what they're being incentivized to do. I'd rather do it the easy way, personally.</p></blockquote><p></p>
[QUOTE="iserith, post: 8055355, member: 97077"] As [USER=6776133]@Bawylie[/USER] said it's more about personal responsibility. What can[I] I [/I]do in [I]my [/I]role to mitigate something with which[I] I[/I] have a problem? For the DM that means adjudicating with "progress combined with a setback" and changing up statblocks or lore from time to time, plus reminding players that acting on bad assumptions can lead to bad outcomes (as per the DMG). All players have to do in this regard is to keep that latter bit in mind and to make an effort to verify their assumptions before acting on them. If someone truly wants to eradicate "metagaming" in their games, recognizing one's own hand in creating it and then taking steps to stop doing that is the most effective way. Or, I suppose, one could just do nothing and continue to create all kinds of incentive to "metagame" by way of presentation and adjudication and then hope the players don't do what they're being incentivized to do. I'd rather do it the easy way, personally. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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