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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Burnside" data-source="post: 8055517" data-attributes="member: 6910340"><p>I will generally settle for “not overtly metagaming.” As in, when the new player at the table is hitting the troll with crossbow bolts, the experienced players don’t tell them, apropos of nothing and out of character, to use fire or acid.</p><p></p><p>However, because my players generally share my same approach, it’s very unlikely to go down like that. Instead, somebody would probably say, “How much do I know about trolls?” and I’d call for a check.</p><p></p><p>You folks seem to assume I’m “policing” this stuff at my table, but the truth is the vast majority of my players wouldn’t metagame in the first place. They find it more fun to stay in character.</p><p></p><p>I would also meet them halfway by probably not using a troll unless a) there was in-game intelligence available on how to kill them or b) I knew at least one character was using, say, fire bolt as their go-to attack cantrip. I would then describe not only the effect the fire had on the troll but also have the troll react in a way that made it clear that the troll hated and feared the fire attack.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8055517, member: 6910340"] I will generally settle for “not overtly metagaming.” As in, when the new player at the table is hitting the troll with crossbow bolts, the experienced players don’t tell them, apropos of nothing and out of character, to use fire or acid. However, because my players generally share my same approach, it’s very unlikely to go down like that. Instead, somebody would probably say, “How much do I know about trolls?” and I’d call for a check. You folks seem to assume I’m “policing” this stuff at my table, but the truth is the vast majority of my players wouldn’t metagame in the first place. They find it more fun to stay in character. I would also meet them halfway by probably not using a troll unless a) there was in-game intelligence available on how to kill them or b) I knew at least one character was using, say, fire bolt as their go-to attack cantrip. I would then describe not only the effect the fire had on the troll but also have the troll react in a way that made it clear that the troll hated and feared the fire attack. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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