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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Blue" data-source="post: 8055633" data-attributes="member: 20564"><p>Interesting point. This could be true. Google redirects the first page of searches of "definition metagame rpg" to pages on metagaming, so I don't think there's a common distinction between the definitions in the context of RPG. But I'd be glad to learn more about it if you can give me some links.</p><p></p><p></p><p></p><p>Goal of play is to have fun. You can say "at this specific table it has not impact on achieve the goals of play whatsoever", which then makes your conclusion true at that table. But it can easily impact fun at other tables - such as if another player blurts out a just-met NPC is a lich and deprives me of experiencing the subplot in the adventure.</p><p></p><p>We recently finished up Descent to Avernus. My wizard and the warlock had a grand time cataloging what elements various fiends were resistant/immune. Besides fire - that became obvious very early on. It acheived the goal of play - having fun - quite well. Do I know and/or have the capability between sessions to look that up in the monster manual? Sure. But for us that would not have added to fun.</p><p></p><p>At another table, being able to have every spell slot used be effective may have brought the most fun. And, in case those two types of players are sitting at the same table, we have a social contract where we know our shared expectations.</p></blockquote><p></p>
[QUOTE="Blue, post: 8055633, member: 20564"] Interesting point. This could be true. Google redirects the first page of searches of "definition metagame rpg" to pages on metagaming, so I don't think there's a common distinction between the definitions in the context of RPG. But I'd be glad to learn more about it if you can give me some links. Goal of play is to have fun. You can say "at this specific table it has not impact on achieve the goals of play whatsoever", which then makes your conclusion true at that table. But it can easily impact fun at other tables - such as if another player blurts out a just-met NPC is a lich and deprives me of experiencing the subplot in the adventure. We recently finished up Descent to Avernus. My wizard and the warlock had a grand time cataloging what elements various fiends were resistant/immune. Besides fire - that became obvious very early on. It acheived the goal of play - having fun - quite well. Do I know and/or have the capability between sessions to look that up in the monster manual? Sure. But for us that would not have added to fun. At another table, being able to have every spell slot used be effective may have brought the most fun. And, in case those two types of players are sitting at the same table, we have a social contract where we know our shared expectations. [/QUOTE]
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