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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="hawkeyefan" data-source="post: 8055678" data-attributes="member: 6785785"><p>I don't really see the problem here. I feel like the reason the writers of the adventure used characters like Valindra and Artus is that they expect some players may be familiar with them, and enjoy their PCs interacting with them.</p><p></p><p>As such, recognizing Valindra is no big deal. In fact, it's likely expected, no?</p><p></p><p>So just roll with it. She can curb stomp a party. Have her just look at the character and say "Yes, and....?"</p><p></p><p>There are a nearly unlimited number of ways that can be used to justify the character's knowledge. I'd personally ask the player how the character knew that, and see if they came up with something cool to incorporate into the game. Maybe the PC knows about Valindra because someone they love had past dealings with her. Maybe that person came to great harm because of their dealings with her? Will the PC accept help from someone who hurt a loved one? How desperate are they for the aid she offers?</p><p></p><p>Honestly....the only way the scenario is even very interesting is if the players and their PCs know she's not 100% trustworthy. </p><p></p><p></p><p></p><p>I think that this kind of passage is key to the discussion, but also a bit misleading.</p><p></p><p>What constitutes "no way of knowing" when we're talking about what a fictional character may or may not know? Is there really no way a character could know that a NPC is a lich? There could be any number of ways they may have learned that. She's a pretty infamous figure.....certainly there stories about her that are told, and people who have heard such stories?</p><p></p><p>For there to be "no way" for a character to know something, it has to be pretty extreme.</p><p></p><p>Honestly, just let the secret be known and then get on with asking the players what to do about it. That is where something interesting may happen.....having everyone sit around pretending to not know something they know isn't exactly riveting gaming.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8055678, member: 6785785"] I don't really see the problem here. I feel like the reason the writers of the adventure used characters like Valindra and Artus is that they expect some players may be familiar with them, and enjoy their PCs interacting with them. As such, recognizing Valindra is no big deal. In fact, it's likely expected, no? So just roll with it. She can curb stomp a party. Have her just look at the character and say "Yes, and....?" There are a nearly unlimited number of ways that can be used to justify the character's knowledge. I'd personally ask the player how the character knew that, and see if they came up with something cool to incorporate into the game. Maybe the PC knows about Valindra because someone they love had past dealings with her. Maybe that person came to great harm because of their dealings with her? Will the PC accept help from someone who hurt a loved one? How desperate are they for the aid she offers? Honestly....the only way the scenario is even very interesting is if the players and their PCs know she's not 100% trustworthy. I think that this kind of passage is key to the discussion, but also a bit misleading. What constitutes "no way of knowing" when we're talking about what a fictional character may or may not know? Is there really no way a character could know that a NPC is a lich? There could be any number of ways they may have learned that. She's a pretty infamous figure.....certainly there stories about her that are told, and people who have heard such stories? For there to be "no way" for a character to know something, it has to be pretty extreme. Honestly, just let the secret be known and then get on with asking the players what to do about it. That is where something interesting may happen.....having everyone sit around pretending to not know something they know isn't exactly riveting gaming. [/QUOTE]
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