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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="MikalC" data-source="post: 8056075" data-attributes="member: 7024209"><p>nope. I’m caught up. I just disagree with what you’re saying.</p><p>And Don’t worry- if you had an attitude at that at my table where you couldn’t handle your pc somehow not knowing everything you know as a player and came out with “guess I’ll make an app and go get a pizza?”</p><p>You can just tell that delivery driver to send it to your house cause you’re no longer playing in that days session.</p><p></p><p>if You can’t handle the slightest adjudication to help you differentiate between in character and out of character knowledge, you aren’t welcome at my table.</p><p></p><p></p><p></p><p></p><p>Surprisingly enough that IS what 90-100 is on the table yes.</p><p></p><p></p><p></p><p></p><p>I don’t see it as worrying about metagaming. I see it as using the pc abilities to overcome a challenge, not a players abilities.</p><p></p><p>also note that I would use that only if other in character options have been exhausted (knowledge checks, class abilities, potential background items)</p><p></p><p>just like I don’t make players lift stuff or try and pin me for strength checks and grapples, I make an effort to reward them for spending resources for their character in ways that make sense in world. I build towards verisimilitude in my games, and out of character knowledge being acted on is one of the top five ways of killing that.</p><p></p><p>i expect my players to not break the social contract and do so, and in accordance i make the effort to reward proper in game ability.</p><p></p><p>which is also why I completely eschew things like riddle trap— there’s no way whatsoever to adjudicate that with in character knowledge only.</p></blockquote><p></p>
[QUOTE="MikalC, post: 8056075, member: 7024209"] nope. I’m caught up. I just disagree with what you’re saying. And Don’t worry- if you had an attitude at that at my table where you couldn’t handle your pc somehow not knowing everything you know as a player and came out with “guess I’ll make an app and go get a pizza?” You can just tell that delivery driver to send it to your house cause you’re no longer playing in that days session. if You can’t handle the slightest adjudication to help you differentiate between in character and out of character knowledge, you aren’t welcome at my table. Surprisingly enough that IS what 90-100 is on the table yes. I don’t see it as worrying about metagaming. I see it as using the pc abilities to overcome a challenge, not a players abilities. also note that I would use that only if other in character options have been exhausted (knowledge checks, class abilities, potential background items) just like I don’t make players lift stuff or try and pin me for strength checks and grapples, I make an effort to reward them for spending resources for their character in ways that make sense in world. I build towards verisimilitude in my games, and out of character knowledge being acted on is one of the top five ways of killing that. i expect my players to not break the social contract and do so, and in accordance i make the effort to reward proper in game ability. which is also why I completely eschew things like riddle trap— there’s no way whatsoever to adjudicate that with in character knowledge only. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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