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player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Guest 6801328" data-source="post: 8056092"><p>Yes, I am mocking them. But not for their playstyle preferences. Rather for their haughty attitude that they are roleplaying and the rest of us are not.</p><p></p><p></p><p></p><p>No. But if combat were resolved with a single die roll (or a single opposed roll) I would probably feel differently. "I attack the orc!" "Ok, make a combat check. Sorry, he kills you."</p><p></p><p>But combat is complex enough, and dice are (mostly?) used only to resolve uncertainty, that player decisions...and even player knowledge (for example, about the math behind the game)...factor heavily in the outcome.</p><p></p><p>Imagine if you wanted to move into a position that would prevent a monster from getting to your wizard without drawing an opportunity attack, and the DM said, "Let's see an Int roll. No, sorry, you actually move to this other square." And you were required to roleplay this as if it's what you wanted to do.</p><p></p><p>Or, once you were in that position, you decide to take the Dodge action: "Let's see if your character thinks that's a good idea..."</p><p></p><p>If you want to compare/contrast combat and knowledge checks, that's how I would make them both apples (or oranges, take your pick.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8056092"] Yes, I am mocking them. But not for their playstyle preferences. Rather for their haughty attitude that they are roleplaying and the rest of us are not. No. But if combat were resolved with a single die roll (or a single opposed roll) I would probably feel differently. "I attack the orc!" "Ok, make a combat check. Sorry, he kills you." But combat is complex enough, and dice are (mostly?) used only to resolve uncertainty, that player decisions...and even player knowledge (for example, about the math behind the game)...factor heavily in the outcome. Imagine if you wanted to move into a position that would prevent a monster from getting to your wizard without drawing an opportunity attack, and the DM said, "Let's see an Int roll. No, sorry, you actually move to this other square." And you were required to roleplay this as if it's what you wanted to do. Or, once you were in that position, you decide to take the Dodge action: "Let's see if your character thinks that's a good idea..." If you want to compare/contrast combat and knowledge checks, that's how I would make them both apples (or oranges, take your pick.) [/QUOTE]
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