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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="iserith" data-source="post: 8056127" data-attributes="member: 97077"><p>I don't know what you mean here.</p><p></p><p></p><p></p><p>Nope. Ability checks, which may or may not have a skill proficiency added to them, resolve tasks undertaken by the characters. Asking the DM a question in the metagame about what the character knows is not a task undertaken by the character and thus cannot be resolved with an ability check. It is not a player stating how the character is thinking, acting, or talking and is thus not roleplaying.</p><p></p><p></p><p></p><p>I'm pretty sure I'm one of the few people here who has actually taken meaningful steps as DM to ensure that the "metagaming" posters like yourself don't like doesn't impact my game. And that's because I read the DMG and did what it said to do - remind players that bad assumptions can lead to bad outcomes, so it's smart play to verify your assumptions before acting on them. Then I change up lore or monsters from time to time to reinforce that incentive. I do this as opposed to setting up a social contract that requires players to engage in the metagame with the DM before they can determine which action declarations are valid and which ones are not.</p></blockquote><p></p>
[QUOTE="iserith, post: 8056127, member: 97077"] I don't know what you mean here. Nope. Ability checks, which may or may not have a skill proficiency added to them, resolve tasks undertaken by the characters. Asking the DM a question in the metagame about what the character knows is not a task undertaken by the character and thus cannot be resolved with an ability check. It is not a player stating how the character is thinking, acting, or talking and is thus not roleplaying. I'm pretty sure I'm one of the few people here who has actually taken meaningful steps as DM to ensure that the "metagaming" posters like yourself don't like doesn't impact my game. And that's because I read the DMG and did what it said to do - remind players that bad assumptions can lead to bad outcomes, so it's smart play to verify your assumptions before acting on them. Then I change up lore or monsters from time to time to reinforce that incentive. I do this as opposed to setting up a social contract that requires players to engage in the metagame with the DM before they can determine which action declarations are valid and which ones are not. [/QUOTE]
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