Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacon Bits" data-source="post: 8057225" data-attributes="member: 6777737"><p>Eh, I think OP definitely made a mistake, but I think the DM is equally to blame. If you're going to use a published character in your game, you can't really rely on that character's backstory being secret. If you've got PCs who are huge FR fans, there's a good chance that they know more about the setting and the NPCs than you do. That's just reality. It's the problem with using published material. Everything from campaign settings to modules to monster manual entries. If you use materials as they are published, you risk the players knowing what they are.</p><p></p><p>You're not going to have success running a Star Wars game where the PCs try to search for the lost jedi Anakin Skywalker. You're not going to run a superhero campaign where the PCs meet a wealthy socialite named Bruce Wayne and the mild-mannered reporter covering him, Clark Kent. You're not going to run a Game of Thrones campaign where the PCs need to meet with Robb Stark at his wedding. You're not going to run Planet of the Apes and surprise your PCs that they're on Earth. You don't get to give the PCs The One Ring and surprise them that it's not some minor ring 75 in-game years later. You're not going to run a campaign where your PCs try to figure out what "rosebud" means.</p><p></p><p>If your story is based on making the players suppress knowledge they have just so that the <em>characters</em> have to act surprised, you've got a great hook for an acting exercise but a terrible hook for an RPG plot. The plot isn't about satisfying the characters, it's about satisfying the players, too. </p><p></p><p>OP made a play error, but their DM made campaign error. The correct move at this point would be to <em>drop that thread from the narrative</em>. Have the lich pick up on the deception, remove herself completely, and move on to something else. It's not interesting or fun to make the players ignore what's going on just to satisfy the narrative. It's just dumb now that they all know because they're forced to just walk into the trap blindly. There's no way for the DM to foreshadow or drop hints, and <em>the entire point of a secret in plain sight is to foreshadow and drop hints </em>so the <em>players </em>might figure it out in advance!</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8057225, member: 6777737"] Eh, I think OP definitely made a mistake, but I think the DM is equally to blame. If you're going to use a published character in your game, you can't really rely on that character's backstory being secret. If you've got PCs who are huge FR fans, there's a good chance that they know more about the setting and the NPCs than you do. That's just reality. It's the problem with using published material. Everything from campaign settings to modules to monster manual entries. If you use materials as they are published, you risk the players knowing what they are. You're not going to have success running a Star Wars game where the PCs try to search for the lost jedi Anakin Skywalker. You're not going to run a superhero campaign where the PCs meet a wealthy socialite named Bruce Wayne and the mild-mannered reporter covering him, Clark Kent. You're not going to run a Game of Thrones campaign where the PCs need to meet with Robb Stark at his wedding. You're not going to run Planet of the Apes and surprise your PCs that they're on Earth. You don't get to give the PCs The One Ring and surprise them that it's not some minor ring 75 in-game years later. You're not going to run a campaign where your PCs try to figure out what "rosebud" means. If your story is based on making the players suppress knowledge they have just so that the [I]characters[/I] have to act surprised, you've got a great hook for an acting exercise but a terrible hook for an RPG plot. The plot isn't about satisfying the characters, it's about satisfying the players, too. OP made a play error, but their DM made campaign error. The correct move at this point would be to [I]drop that thread from the narrative[/I]. Have the lich pick up on the deception, remove herself completely, and move on to something else. It's not interesting or fun to make the players ignore what's going on just to satisfy the narrative. It's just dumb now that they all know because they're forced to just walk into the trap blindly. There's no way for the DM to foreshadow or drop hints, and [I]the entire point of a secret in plain sight is to foreshadow and drop hints [/I]so the [I]players [/I]might figure it out in advance! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
Top