Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 8058548" data-attributes="member: 6779196"><p>The character can’t know whatever the player wants them to, because the player can’t know <em>anything</em> about the game world for certain until they have experienced it directly. You might <em>think</em> you know that trolls regenerate and taking damage from fire or acid stops that from happening, but maybe they don’t in this world, or maybe most of them do, but this particular troll doesn’t. You might <em>think</em> you know that Valindra Shadowmantle is an infamous lich, but the DM might have just thought the name sounded cool and used it for a completely different character. You can choose to act on what you think you know, but doing so runs the risk that you are mistaken. You might attack a troll with fire only to realize that in this world, trolls are healed by fire. You might kill Valindra Shadowmantle only to learn that she was a perfectly normal, innocent elf woman. Or, you could instead declare an action that draws on your character’s memory to see if you know any weaknesses trolls have or if you recognize the name Valindra Shadowmantle. And the DM might say you know these things, or they might say you don’t know them, or they might decide that it’s uncertain. The point of Intelligence checks is to give the DM a way to resolve uncertainty in the lattermost case.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8058548, member: 6779196"] The character can’t know whatever the player wants them to, because the player can’t know [I]anything[/I] about the game world for certain until they have experienced it directly. You might [I]think[/I] you know that trolls regenerate and taking damage from fire or acid stops that from happening, but maybe they don’t in this world, or maybe most of them do, but this particular troll doesn’t. You might [I]think[/I] you know that Valindra Shadowmantle is an infamous lich, but the DM might have just thought the name sounded cool and used it for a completely different character. You can choose to act on what you think you know, but doing so runs the risk that you are mistaken. You might attack a troll with fire only to realize that in this world, trolls are healed by fire. You might kill Valindra Shadowmantle only to learn that she was a perfectly normal, innocent elf woman. Or, you could instead declare an action that draws on your character’s memory to see if you know any weaknesses trolls have or if you recognize the name Valindra Shadowmantle. And the DM might say you know these things, or they might say you don’t know them, or they might decide that it’s uncertain. The point of Intelligence checks is to give the DM a way to resolve uncertainty in the lattermost case. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
Top