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player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Charlaquin" data-source="post: 8058889" data-attributes="member: 6779196"><p>In a social interaction, an in-character statement is kind of an implicit statement of action. The preceding “I say” is taken as a given, and the following “in order to [insert goal here]” is often clear from context and content of the statement. </p><p></p><p></p><p>Crawford’s statements about the intent of passive Wisdom (Perception) seem at odds with the rules as written on passive checks, which say they are for representing the average result of an action being performed continuously over a period of time (such as actively keeping an eye out for danger whilst traveling or repeatedly searching for secret doors while traveling in a dungeon), or when the DM wants to determine whether the characters succeed at something secretly (such as when a monster tries to sneak up on them.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8058889, member: 6779196"] In a social interaction, an in-character statement is kind of an implicit statement of action. The preceding “I say” is taken as a given, and the following “in order to [insert goal here]” is often clear from context and content of the statement. Crawford’s statements about the intent of passive Wisdom (Perception) seem at odds with the rules as written on passive checks, which say they are for representing the average result of an action being performed continuously over a period of time (such as actively keeping an eye out for danger whilst traveling or repeatedly searching for secret doors while traveling in a dungeon), or when the DM wants to determine whether the characters succeed at something secretly (such as when a monster tries to sneak up on them. [/QUOTE]
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Community
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player knowlege vs character knowlege (spoiler)
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