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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Maxperson" data-source="post: 8058979" data-attributes="member: 23751"><p>That's not how it works, though. If you the player knows it and the PC acts on it without an in game reason to do so, then you the player have brought player knowledge into the game. They are connected and there's nothing you can do or say to alter that. </p><p></p><p>For the PC to act on something that the player knows, there needs to be an in game reason for the PC to know or even to assume it. For example, if in the OP that NPC smelled like death and used magic, then it wouldn't be the fantastically insane stretch that it was to name that NPC a Lich. </p><p></p><p></p><p></p><p>It's an insane thing to do, not a strange one. Now, if the PC up to that point ran around declaring half the NPCs it met Liches, then it wouldn't be so insane. Out of the blue, though, it's absurd to think that it was anything other than the player bring player knowledge to his PC.</p><p></p><p></p><p>Has that PC been roleplayed as paranoid about random strangers being undead? If so, then yes it would have been a perfectly valid thing to think and do. If no, then spontaneously developing this specific "paranoia" at that moment is metagaming.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8058979, member: 23751"] That's not how it works, though. If you the player knows it and the PC acts on it without an in game reason to do so, then you the player have brought player knowledge into the game. They are connected and there's nothing you can do or say to alter that. For the PC to act on something that the player knows, there needs to be an in game reason for the PC to know or even to assume it. For example, if in the OP that NPC smelled like death and used magic, then it wouldn't be the fantastically insane stretch that it was to name that NPC a Lich. It's an insane thing to do, not a strange one. Now, if the PC up to that point ran around declaring half the NPCs it met Liches, then it wouldn't be so insane. Out of the blue, though, it's absurd to think that it was anything other than the player bring player knowledge to his PC. Has that PC been roleplayed as paranoid about random strangers being undead? If so, then yes it would have been a perfectly valid thing to think and do. If no, then spontaneously developing this specific "paranoia" at that moment is metagaming. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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