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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Guest 6801328" data-source="post: 8059154"><p>Either knowing monster abilities trivializes the encounters, or it does not. If it does, then a simple success at a knowledge skill (maybe one roll for each person in the party, plus guidance) will trivialize the encounter, and having high modifiers to those skills becomes vitally important.</p><p></p><p>That just does not happen.</p><p></p><p>Meanwhile, everybody in this thread who freely allows player knowledge keeps telling you that it doesn't result in the parade of horribles you imagine. </p><p></p><p>And yet you keep clinging to these truly bizarre arguments to try to prove that player knowledge is badwrongfun.</p><p></p><p>The stance you are taking has been the dominant playstyle for the last 40 years. I (and I think others) will grant you that. And if you really like playing that way, awesome. Go for it. </p><p></p><p>But:</p><p>a) The game, if you read the books, no longer claims that is the correct way to play.</p><p>b) There is no negative impact on the game (other than offending traditionalists) if you abandon it.</p><p></p><p>It's really quite similar to voice acting. Some people really love D&D while speaking in first person with adopted voices, and other people are fine with 3rd person narration. Either works. It can be problematic if you start <em>requiring</em> people to play your way, but as long as everybody is on board with your table rules, it works.</p><p></p><p>But please stop deluding yourself that one is proper roleplaying, and one isn't.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8059154"] Either knowing monster abilities trivializes the encounters, or it does not. If it does, then a simple success at a knowledge skill (maybe one roll for each person in the party, plus guidance) will trivialize the encounter, and having high modifiers to those skills becomes vitally important. That just does not happen. Meanwhile, everybody in this thread who freely allows player knowledge keeps telling you that it doesn't result in the parade of horribles you imagine. And yet you keep clinging to these truly bizarre arguments to try to prove that player knowledge is badwrongfun. The stance you are taking has been the dominant playstyle for the last 40 years. I (and I think others) will grant you that. And if you really like playing that way, awesome. Go for it. But: a) The game, if you read the books, no longer claims that is the correct way to play. b) There is no negative impact on the game (other than offending traditionalists) if you abandon it. It's really quite similar to voice acting. Some people really love D&D while speaking in first person with adopted voices, and other people are fine with 3rd person narration. Either works. It can be problematic if you start [I]requiring[/I] people to play your way, but as long as everybody is on board with your table rules, it works. But please stop deluding yourself that one is proper roleplaying, and one isn't. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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