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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="iserith" data-source="post: 8059721" data-attributes="member: 97077"><p>My players could be doing this right now for all I know, since I play online. It doesn't affect me as DM, since my role is to describe the environment and narrate the result of the adventurers' actions. I can only adjudicate what they do, so how they arrive at those decisions is not important (though perhaps may be interesting, if offered).</p><p></p><p>As a player, I'd be happy to have such an effective character on my team, though anything based on assumptions comes with some risk of a bad outcome. I'd advise we should try to verify our assumptions in the context of the game before acting on them just to be sure. Google may be correct about adventure or Monster Manual content, but it doesn't know if our DM changed anything and we don't either.</p><p></p><p>This problem, if it can even be called a problem but for a self-imposed social contract, sorts itself out because of the incentive to mitigate risk inherent in the game. The DM need do nothing more than remind players, as the DMG suggests, that bad assumptions can lead to bad outcomes.</p></blockquote><p></p>
[QUOTE="iserith, post: 8059721, member: 97077"] My players could be doing this right now for all I know, since I play online. It doesn't affect me as DM, since my role is to describe the environment and narrate the result of the adventurers' actions. I can only adjudicate what they do, so how they arrive at those decisions is not important (though perhaps may be interesting, if offered). As a player, I'd be happy to have such an effective character on my team, though anything based on assumptions comes with some risk of a bad outcome. I'd advise we should try to verify our assumptions in the context of the game before acting on them just to be sure. Google may be correct about adventure or Monster Manual content, but it doesn't know if our DM changed anything and we don't either. This problem, if it can even be called a problem but for a self-imposed social contract, sorts itself out because of the incentive to mitigate risk inherent in the game. The DM need do nothing more than remind players, as the DMG suggests, that bad assumptions can lead to bad outcomes. [/QUOTE]
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