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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8059891" data-attributes="member: 7025508"><p>This is a truly bizarre discussion.</p><p></p><p>The character is not the player. The bloody point of roleplaying is to play a character who is not you. They have their own personality, they have access to different information than the player. The character in the setting doesn't know that they're a character in the game, they haven't read the monster manual, they have not read the associated trash novels. And this really not as much as making things too easy or 'cheating' than attempting to portray this fictional person coherently an believably and withing the accepted parentheses of the setting. I am utterly flabbergasted that there seems to be any confusion about this matter.</p><p></p><p>Now one thing I agree with though is that often actually not knowing is more fun than just pretending not to know. It is not that pretending not to know is hard, it is barely an inconvenience; it just isn't that engaging. You can of course easily do it for more trivial details, but if the drama hinges on mystery or revelation it works much better if the players actually don't know. This is one reason I prefer to make my own setting and often change how monsters and metaphysics work (though the biggest reason is that I just like to fiddle with such things.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8059891, member: 7025508"] This is a truly bizarre discussion. The character is not the player. The bloody point of roleplaying is to play a character who is not you. They have their own personality, they have access to different information than the player. The character in the setting doesn't know that they're a character in the game, they haven't read the monster manual, they have not read the associated trash novels. And this really not as much as making things too easy or 'cheating' than attempting to portray this fictional person coherently an believably and withing the accepted parentheses of the setting. I am utterly flabbergasted that there seems to be any confusion about this matter. Now one thing I agree with though is that often actually not knowing is more fun than just pretending not to know. It is not that pretending not to know is hard, it is barely an inconvenience; it just isn't that engaging. You can of course easily do it for more trivial details, but if the drama hinges on mystery or revelation it works much better if the players actually don't know. This is one reason I prefer to make my own setting and often change how monsters and metaphysics work (though the biggest reason is that I just like to fiddle with such things.) [/QUOTE]
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