Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8060067" data-attributes="member: 16814"><p>Re: settings -- this isn't a problem I see, still, or, if it is, it's the GM's fault, not the player's. If the GM is presenting scenes that hinge on setting details being secret, then that's on them if a player is well read. It's pretty trivial to present scenes where setting details are present but not the crux of the problem, so if a player knows that detail it's neat and interesting and is possibly something that can be leveraged through clever action, but knowing doesn't obviate the challenge. This is a pretty simple approach change, where you look at a setting detail not as "oh, I'll make an adventure about discovering this detail, and finding out will be the crux of it!" to "oh, I like this detail, I'll make an adventure that uses this detail as a thematic element, but it's not the crux!" The latter lets players enjoy seeing things they know operate in the game, the former leads to acrimony or forced pretend ignorance.</p><p></p><p>Re: modules -- this is trickier and goes to "don't play with jerks." If the premise of your game is that you'll be running a module, or you add one in the middle, the table should expect the players to pipe up when they realize it and say they've played/read/run that module before. Then you and that player can discuss how you want to approach it. If, instead, a player keeps that information to themselves, this isn't a metagame problem, it's a jerk player problem. As [USER=6801328]@Elfcrusher[/USER] keeps beating, this drum is pretty darned important. Let's not make a jerk player a vector to criticize someone's playstyle. Also as previously noted, this player, if clever enough (and that's not very), can still disrupt a game with a "no metagaming" rule -- they just are a tad sneakier.</p><p></p><p>Here's a fun anecdote regarding how my previous stance against metagaming caused an issue. I was running Return to the Temple of Elemental Evil (a module I still have a soft spot for, despite it's problems) and one of my players, having very rarely ever searched for a secret door (in fact, the party rarely searched for them), suddenly and out of the blue declared they were searching for a secret door in the exact 10' section of wall where one existed. And, secret doors weren't very common in that section of the module (the mines). I was completely taken aback, and my first instinct was that cheating had occurred. I immediately challenged the declaration with a, "how did you know this secret door was here!" What saved this from ugliness was the player's reaction of, "What?! Really?! There's actually a secret door there?!" They just got a wild hair and randomly decided to search. Now, this wouldn't even be a problem -- I'd laugh if it happened again and would never even ask. Finding secret doors is awesome fun.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8060067, member: 16814"] Re: settings -- this isn't a problem I see, still, or, if it is, it's the GM's fault, not the player's. If the GM is presenting scenes that hinge on setting details being secret, then that's on them if a player is well read. It's pretty trivial to present scenes where setting details are present but not the crux of the problem, so if a player knows that detail it's neat and interesting and is possibly something that can be leveraged through clever action, but knowing doesn't obviate the challenge. This is a pretty simple approach change, where you look at a setting detail not as "oh, I'll make an adventure about discovering this detail, and finding out will be the crux of it!" to "oh, I like this detail, I'll make an adventure that uses this detail as a thematic element, but it's not the crux!" The latter lets players enjoy seeing things they know operate in the game, the former leads to acrimony or forced pretend ignorance. Re: modules -- this is trickier and goes to "don't play with jerks." If the premise of your game is that you'll be running a module, or you add one in the middle, the table should expect the players to pipe up when they realize it and say they've played/read/run that module before. Then you and that player can discuss how you want to approach it. If, instead, a player keeps that information to themselves, this isn't a metagame problem, it's a jerk player problem. As [USER=6801328]@Elfcrusher[/USER] keeps beating, this drum is pretty darned important. Let's not make a jerk player a vector to criticize someone's playstyle. Also as previously noted, this player, if clever enough (and that's not very), can still disrupt a game with a "no metagaming" rule -- they just are a tad sneakier. Here's a fun anecdote regarding how my previous stance against metagaming caused an issue. I was running Return to the Temple of Elemental Evil (a module I still have a soft spot for, despite it's problems) and one of my players, having very rarely ever searched for a secret door (in fact, the party rarely searched for them), suddenly and out of the blue declared they were searching for a secret door in the exact 10' section of wall where one existed. And, secret doors weren't very common in that section of the module (the mines). I was completely taken aback, and my first instinct was that cheating had occurred. I immediately challenged the declaration with a, "how did you know this secret door was here!" What saved this from ugliness was the player's reaction of, "What?! Really?! There's actually a secret door there?!" They just got a wild hair and randomly decided to search. Now, this wouldn't even be a problem -- I'd laugh if it happened again and would never even ask. Finding secret doors is awesome fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
Top