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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Ovinomancer" data-source="post: 8060518" data-attributes="member: 16814"><p>To answer the question directed at me, I NOT do occasional sidebars with players because of OOC knowledge issues, but because it's sometimes fun to have a character with a secret. Not for me, but for that player. I'll lean into that, and respect that. The two things are kinda orthogonal. The secrets that are allowed are ones that don't impact other PCs, or, if they do, they come out into the open prior to that. </p><p></p><p>The examples in my current game are:</p><p></p><p>1) one PC is an escaped ex-mind flayer thrall who doesn't recall their previous life. They have a burning hatred for the mind flayers. Due to the outcome of a houserule in my game (PCs can't die unless they agree to, but if they would otherwise die, I get carte blanche to enact a consequence) I revealed to the PC that they remember one thing -- that they volunteered to become a thrall. The whys and whatfors are still unresolved (and I have no idea at this point), but it's been an interesting twist for the PC. This was handled in sidebar.</p><p></p><p>2) another PC currently has a powerful spirit that has taken up residence in her and occasionally does things. This is being mechanically represented by the intelligent item rules, with empathic communications only (at this point). I've taken a sidebar with this PC in a situation where it happened that she could directly commune with the spirit, which I used to set the abilities and motivations of the spirit in a version of a skill challenge. Failures made thing more challenging, successes added an ability or made the spirit's motivations more aligned with the PCs. This was really all about the PC and their gear, and was a fun bit for the player (she actually ate it up), and doing it in private let the player be more open and less guarded than they would be at the table -- it also meant that the entire thing was only up to her (a thing the player likes) instead of being open to comment/suggestion from the table.</p><p></p><p>So, yeah, sometimes I indulge players, but never because OOC knowledge is a consideration. They're perfectly free to share or not share as they want, and, to date, both have kept that info to themselves.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8060518, member: 16814"] To answer the question directed at me, I NOT do occasional sidebars with players because of OOC knowledge issues, but because it's sometimes fun to have a character with a secret. Not for me, but for that player. I'll lean into that, and respect that. The two things are kinda orthogonal. The secrets that are allowed are ones that don't impact other PCs, or, if they do, they come out into the open prior to that. The examples in my current game are: 1) one PC is an escaped ex-mind flayer thrall who doesn't recall their previous life. They have a burning hatred for the mind flayers. Due to the outcome of a houserule in my game (PCs can't die unless they agree to, but if they would otherwise die, I get carte blanche to enact a consequence) I revealed to the PC that they remember one thing -- that they volunteered to become a thrall. The whys and whatfors are still unresolved (and I have no idea at this point), but it's been an interesting twist for the PC. This was handled in sidebar. 2) another PC currently has a powerful spirit that has taken up residence in her and occasionally does things. This is being mechanically represented by the intelligent item rules, with empathic communications only (at this point). I've taken a sidebar with this PC in a situation where it happened that she could directly commune with the spirit, which I used to set the abilities and motivations of the spirit in a version of a skill challenge. Failures made thing more challenging, successes added an ability or made the spirit's motivations more aligned with the PCs. This was really all about the PC and their gear, and was a fun bit for the player (she actually ate it up), and doing it in private let the player be more open and less guarded than they would be at the table -- it also meant that the entire thing was only up to her (a thing the player likes) instead of being open to comment/suggestion from the table. So, yeah, sometimes I indulge players, but never because OOC knowledge is a consideration. They're perfectly free to share or not share as they want, and, to date, both have kept that info to themselves. [/QUOTE]
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