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*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8060728" data-attributes="member: 7025508"><p>I am talking about roleplaying hobby in general. The GM is the final arbitrator of what goes. But hey, if you insist, for example DMG page 5:</p><p></p><p>[EXCERPT]</p><p>Sometimes mediating the rules means setting limits.</p><p>If a player tells you, "I want to run up and attack the</p><p>orc," but the character doesn't have enough movement</p><p>to reach the orc, you say, "It 's too far away to move up</p><p>and still attack. What would you like to do instead?"</p><p>The player takes the information and comes up with a</p><p>different plan.</p><p>[/EXCERPT]</p><p></p><p>So yeah, the action cannot be attempted, because the GM determined that the prerequisite conditions are not met. This is no different than GM determining that an action cannot be attempted because the character doesn't have the prerequisite knowledge. I trust that in light of this information you will now alter how you run your games to be in compliance with the rules as written!</p><p></p><p></p><p>I think you're confused about what the assumptions of the D&D's designers are, but I really don't care about that. Rules are just guidelines anyway, so you of course are free to have fun whatever way you like.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8060728, member: 7025508"] I am talking about roleplaying hobby in general. The GM is the final arbitrator of what goes. But hey, if you insist, for example DMG page 5: [EXCERPT] Sometimes mediating the rules means setting limits. If a player tells you, "I want to run up and attack the orc," but the character doesn't have enough movement to reach the orc, you say, "It 's too far away to move up and still attack. What would you like to do instead?" The player takes the information and comes up with a different plan. [/EXCERPT] So yeah, the action cannot be attempted, because the GM determined that the prerequisite conditions are not met. This is no different than GM determining that an action cannot be attempted because the character doesn't have the prerequisite knowledge. I trust that in light of this information you will now alter how you run your games to be in compliance with the rules as written! I think you're confused about what the assumptions of the D&D's designers are, but I really don't care about that. Rules are just guidelines anyway, so you of course are free to have fun whatever way you like. [/QUOTE]
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