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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="hawkeyefan" data-source="post: 8060928" data-attributes="member: 6785785"><p>No, that’s not why the character does what he does.</p><p></p><p>Or rather, it may be....but as with everything else the player decides the actual reason. Of which there could be any number of reasons.</p><p></p><p>This would be like having the character acknowledge that they’re in Chult so the player can have fun. We all know that’s the real life reason.....but there’s also a made up reason, even if it’s as simple as the character being an “adventurer”.</p><p></p><p>Characters have all kinds of fictional reasons for doing things that differ from the real life reasons that players have them do them. Why should this instance with the lich be different?</p><p></p><p></p><p></p><p></p><p>You’re right, the character doesn’t have the same knowledge of the fictional setting as the player does. In some ways, they would have less. In other ways, they’d have far more.</p><p></p><p>I mean....imagine the typical farmboy turned adventurer type PC. He’d know all kinds of things about crops and about the people in his village and the merchants who come there each season. And he’d know all the stories that the village elder told by firelight each month when there was no moon. And all manner of other things that a person living a life learns. </p><p></p><p>Sometimes player knowledge is a good way to represent this. Especially when it doesn’t “ruin” anything, but actually creates a more dynamic situation instead. </p><p></p><p>I ran Tomb of Annihilation, and although none of my players recognized Valindra from the books, I told them she gave them an uneasy feeling, and that was all it took for them to figure out that she was more than she appeared. The reason I did this is because the encounter is pretty boring otherwise. </p><p></p><p>If one of my players saved me from having to prompt them, however minor, what’s the issue?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8060928, member: 6785785"] No, that’s not why the character does what he does. Or rather, it may be....but as with everything else the player decides the actual reason. Of which there could be any number of reasons. This would be like having the character acknowledge that they’re in Chult so the player can have fun. We all know that’s the real life reason.....but there’s also a made up reason, even if it’s as simple as the character being an “adventurer”. Characters have all kinds of fictional reasons for doing things that differ from the real life reasons that players have them do them. Why should this instance with the lich be different? You’re right, the character doesn’t have the same knowledge of the fictional setting as the player does. In some ways, they would have less. In other ways, they’d have far more. I mean....imagine the typical farmboy turned adventurer type PC. He’d know all kinds of things about crops and about the people in his village and the merchants who come there each season. And he’d know all the stories that the village elder told by firelight each month when there was no moon. And all manner of other things that a person living a life learns. Sometimes player knowledge is a good way to represent this. Especially when it doesn’t “ruin” anything, but actually creates a more dynamic situation instead. I ran Tomb of Annihilation, and although none of my players recognized Valindra from the books, I told them she gave them an uneasy feeling, and that was all it took for them to figure out that she was more than she appeared. The reason I did this is because the encounter is pretty boring otherwise. If one of my players saved me from having to prompt them, however minor, what’s the issue? [/QUOTE]
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