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Community
General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8061028" data-attributes="member: 7025508"><p>This would not happen, but in theory I would ask how do they know and how would their character know. And lets face it, the the reason is that they have read the module and are using that information to metagame and this would be an indication that we have incompatible gaming preferences. We would have to discuss whether we can come to an agreement how to handle matter or whether it is just better than we do not play together. And the latter is a perfectly fine solution; I think that choosing a group of players with roughly compatible preferences and expectations is one of the key elements for running a successful game.</p><p></p><p>Or alternatively it turns out that the player is psychic in the real life. This seems more unlikely, but would certainly be interesting!</p><p></p><p></p><p></p><p></p><p>When we are envisioning how this fictional person is, the game statistic inform us on that right? (Perhaps we assign different weight on how much though, and that was also reflected on our disagreement on the importance of racial ASIs?) So when I look at my fictional person and try to think how much they would know I look at their game statistics for the clue. High intelligence and a lot of knowledge skills tells me that the character is either well educated or otherwise knowledgeable, the lack of those tells me opposite. So when answering to the question whether my character knows who is the Prime Minister of Thay (there isn't one, right?) I would not go for my own memories about the matter, nor I would pick up the FR sourcebook as those are things that my character doesn't have automatic access to. </p><p></p><p>As for the gunpowder, this should never, even come up and would be a total dealbreaker. It is not even about whether it would work, it is a completely absurd action taken by a character in this fictional setting and would indicate that the player is not trying to properly play the role and I would have no interest in playing with them.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8061028, member: 7025508"] This would not happen, but in theory I would ask how do they know and how would their character know. And lets face it, the the reason is that they have read the module and are using that information to metagame and this would be an indication that we have incompatible gaming preferences. We would have to discuss whether we can come to an agreement how to handle matter or whether it is just better than we do not play together. And the latter is a perfectly fine solution; I think that choosing a group of players with roughly compatible preferences and expectations is one of the key elements for running a successful game. Or alternatively it turns out that the player is psychic in the real life. This seems more unlikely, but would certainly be interesting! When we are envisioning how this fictional person is, the game statistic inform us on that right? (Perhaps we assign different weight on how much though, and that was also reflected on our disagreement on the importance of racial ASIs?) So when I look at my fictional person and try to think how much they would know I look at their game statistics for the clue. High intelligence and a lot of knowledge skills tells me that the character is either well educated or otherwise knowledgeable, the lack of those tells me opposite. So when answering to the question whether my character knows who is the Prime Minister of Thay (there isn't one, right?) I would not go for my own memories about the matter, nor I would pick up the FR sourcebook as those are things that my character doesn't have automatic access to. As for the gunpowder, this should never, even come up and would be a total dealbreaker. It is not even about whether it would work, it is a completely absurd action taken by a character in this fictional setting and would indicate that the player is not trying to properly play the role and I would have no interest in playing with them. [/QUOTE]
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