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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Hriston" data-source="post: 8061340" data-attributes="member: 6787503"><p>I agree with [USER=97077]@iserith[/USER] that the example illustrates the DM's role as mediator between the players and the rules, so the rules-clarification is that the player's character lacks the movement to get to the orc and attack on the same turn. There is no analogous clarification a DM can make about a player's declaration about what their PC thinks because, according to the rules, the player determines that. It's called roleplaying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Not exactly. The confusion came from me and the player imagining different things about what the character thought he knew. When I realized that my idea didn't agree with the player's, I resolved the confusion by deferring to the player's idea of what their character thinks because that's the player's job, not mine.</p><p></p><p></p><p>Common knowledge about setting is part of my description of the environment, but I don't limit the PCs to knowing only what I tell them. That would require me to spend a ridiculous amount of game time exhaustively going over everything a person in the setting could possibly know, and not even I know that imaginary stuff, so it's impossible and not desirable anyways. </p><p></p><p>I don't think the word <em>portray </em>really captures the player's job very well because it suggests, to me, that the character is something fixed and defined externally to what we see of it in the game. I would say rather that it's the player's job to <strong>create</strong> the character both before and during play (mostly during because that's where it's fulfilling its purpose).</p><p></p><p>And I don't agree with the importance you seem to place on the origin of the information on which a player bases their roleplaying decisions. Players have many real-world concerns that influence how they make decisions for their characters. As long as it contributes to the goals of the table, I don't see that as a problem.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8061340, member: 6787503"] I agree with [USER=97077]@iserith[/USER] that the example illustrates the DM's role as mediator between the players and the rules, so the rules-clarification is that the player's character lacks the movement to get to the orc and attack on the same turn. There is no analogous clarification a DM can make about a player's declaration about what their PC thinks because, according to the rules, the player determines that. It's called roleplaying. :) Not exactly. The confusion came from me and the player imagining different things about what the character thought he knew. When I realized that my idea didn't agree with the player's, I resolved the confusion by deferring to the player's idea of what their character thinks because that's the player's job, not mine. Common knowledge about setting is part of my description of the environment, but I don't limit the PCs to knowing only what I tell them. That would require me to spend a ridiculous amount of game time exhaustively going over everything a person in the setting could possibly know, and not even I know that imaginary stuff, so it's impossible and not desirable anyways. I don't think the word [I]portray [/I]really captures the player's job very well because it suggests, to me, that the character is something fixed and defined externally to what we see of it in the game. I would say rather that it's the player's job to [B]create[/B] the character both before and during play (mostly during because that's where it's fulfilling its purpose). And I don't agree with the importance you seem to place on the origin of the information on which a player bases their roleplaying decisions. Players have many real-world concerns that influence how they make decisions for their characters. As long as it contributes to the goals of the table, I don't see that as a problem. [/QUOTE]
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