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*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Charlaquin" data-source="post: 8061435" data-attributes="member: 6779196"><p>What action did the player declare that the DM decided required a History check to resolve? What consequences did the DM establish for failure? By placing the player’s assertion of what the character thinks <em>after</em> a contextless knowledge check, you have introduced a problem that would not exist in my games.</p><p></p><p>Instead, a player who has read the module might say, “I think that thing above the door is a seal of King Tharguz, who was rumoured to be dealing with devils.” That’s a valid thing to assert, but it’s also a risky thing to assume is true based solely on having read the module, since I make it clear that when I run published modules they have the same beats but different details. If the players are willing to take that risk they can, but a smart player might say, “I think back to my time studying with the Dwarven smiths of blagrammar to try and recall if I’ve seen that seal before,” or “I cast my mind back to my studies of Dwarven history to see if that name rings a bell,” or “I carefully study the seal to try and deduce if any of the markings on it might be derived from Infernal,” or something along those lines, to any of which I might rule succeed, fail, or require a check to resolve.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8061435, member: 6779196"] What action did the player declare that the DM decided required a History check to resolve? What consequences did the DM establish for failure? By placing the player’s assertion of what the character thinks [I]after[/I] a contextless knowledge check, you have introduced a problem that would not exist in my games. Instead, a player who has read the module might say, “I think that thing above the door is a seal of King Tharguz, who was rumoured to be dealing with devils.” That’s a valid thing to assert, but it’s also a risky thing to assume is true based solely on having read the module, since I make it clear that when I run published modules they have the same beats but different details. If the players are willing to take that risk they can, but a smart player might say, “I think back to my time studying with the Dwarven smiths of blagrammar to try and recall if I’ve seen that seal before,” or “I cast my mind back to my studies of Dwarven history to see if that name rings a bell,” or “I carefully study the seal to try and deduce if any of the markings on it might be derived from Infernal,” or something along those lines, to any of which I might rule succeed, fail, or require a check to resolve. [/QUOTE]
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