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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8063876" data-attributes="member: 7025508"><p>If it is about not everyone agreeing how to play then yes, It is not an issue to be solved within the game. I have said this many times. But these situation in practice are not about that, they're about the player having misunderstood or didn't know of something and the GM clarifying. It is literally no different than the player thinking that the orc was closer than it actually was.</p><p></p><p></p><p>No, it's not about that.</p><p></p><p></p><p></p><p>Certainly the physical possibility of gunbowder existing but knowledge of it not is trivially true for any pre-gunpowder historical setting? Or any setting that would be defined to be similar to one that this would still apply? Furthermore, don't get hung up on gunpowder, the same applies to many purely mechanical tasks where it it would be super hard to imagine how it would not work even in fictional setting. Ancient Romans most likely had required metallurgy to physically produce full plate, but they didn't. </p><p></p><p>Oh, and the thing about the GM knowledge is rather interesting. So if the GM doesn't know what the thing the PC is doing would logically result they can say it doesn't happen, but if they do know they can't? Whoa!</p><p></p><p></p><p></p><p></p><p>Yeah, GM can totally do that. Sometimes that is the most sensible course of action, sometimes it isn't. And sometimes some thoughts are effectively 'fictional positioning.' If no one, or at least their character. cannot know someting then the GM is fully within their rights to tell the player that.</p><p></p><p></p><p>I don't worry about it or 'police' it either because I don't have to. Players understand that their characters are people in fictional setting and that puts some limitations on their knowledge, not do their resent if Gm sometimes has to clarify their understanding. Similarly as a player I am merely thankful if the GM clarifies something I had misunderstood or assumed wrongly.</p><p></p><p></p><p>I have playd a lot of other games, freeformed, LARPed and written my own homebrew games and then ran them. D&D is probably not among my most played games. This is really not just about the D&D.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8063876, member: 7025508"] If it is about not everyone agreeing how to play then yes, It is not an issue to be solved within the game. I have said this many times. But these situation in practice are not about that, they're about the player having misunderstood or didn't know of something and the GM clarifying. It is literally no different than the player thinking that the orc was closer than it actually was. No, it's not about that. Certainly the physical possibility of gunbowder existing but knowledge of it not is trivially true for any pre-gunpowder historical setting? Or any setting that would be defined to be similar to one that this would still apply? Furthermore, don't get hung up on gunpowder, the same applies to many purely mechanical tasks where it it would be super hard to imagine how it would not work even in fictional setting. Ancient Romans most likely had required metallurgy to physically produce full plate, but they didn't. Oh, and the thing about the GM knowledge is rather interesting. So if the GM doesn't know what the thing the PC is doing would logically result they can say it doesn't happen, but if they do know they can't? Whoa! Yeah, GM can totally do that. Sometimes that is the most sensible course of action, sometimes it isn't. And sometimes some thoughts are effectively 'fictional positioning.' If no one, or at least their character. cannot know someting then the GM is fully within their rights to tell the player that. I don't worry about it or 'police' it either because I don't have to. Players understand that their characters are people in fictional setting and that puts some limitations on their knowledge, not do their resent if Gm sometimes has to clarify their understanding. Similarly as a player I am merely thankful if the GM clarifies something I had misunderstood or assumed wrongly. I have playd a lot of other games, freeformed, LARPed and written my own homebrew games and then ran them. D&D is probably not among my most played games. This is really not just about the D&D. [/QUOTE]
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