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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Cadence" data-source="post: 8064109" data-attributes="member: 6701124"><p>I'm trying to imagine grading exams or reviewing journal articles. I think at some point there are things that occur that rise to a level where I am popped out of just trying to follow the logic of the work and start to wonder if there was cheating or plagiarism. If, when that happens, it's almost always a case where there is additional clear evidence of cheating or a google search confirms plagiarism, is that a fault in me not being able to focus on just following the logic, or in what I'm reading for having something jarring in it? What if my correctness is 50/50? What if it is almost always not cheating or plagiarism? Those three cases feel very different to me. </p><p></p><p>If the DM doesn't particularly notice minor OOC uses of knowledge and only pauses in the rare cases where it seems the PC is using something secret or trying something genre breaking or going over the top in using player knowledge -- and is usually correct that the player knew something very obscure or was acting on something they didn't know-- then it doesn't strike me as a major thing to call it out and rewind. Why rework one's entire DMing for something that only happens a handful of times over a decade. </p><p></p><p>At the other extreme, if the DM is always noticing possible uses of OOC knowledge and finds it jarring and needs to pause the game to deal with it, then it seems like your approach makes a ton of sense.</p><p></p><p>I have no idea where the tipping point comes from going from the former to the later.</p></blockquote><p></p>
[QUOTE="Cadence, post: 8064109, member: 6701124"] I'm trying to imagine grading exams or reviewing journal articles. I think at some point there are things that occur that rise to a level where I am popped out of just trying to follow the logic of the work and start to wonder if there was cheating or plagiarism. If, when that happens, it's almost always a case where there is additional clear evidence of cheating or a google search confirms plagiarism, is that a fault in me not being able to focus on just following the logic, or in what I'm reading for having something jarring in it? What if my correctness is 50/50? What if it is almost always not cheating or plagiarism? Those three cases feel very different to me. If the DM doesn't particularly notice minor OOC uses of knowledge and only pauses in the rare cases where it seems the PC is using something secret or trying something genre breaking or going over the top in using player knowledge -- and is usually correct that the player knew something very obscure or was acting on something they didn't know-- then it doesn't strike me as a major thing to call it out and rewind. Why rework one's entire DMing for something that only happens a handful of times over a decade. At the other extreme, if the DM is always noticing possible uses of OOC knowledge and finds it jarring and needs to pause the game to deal with it, then it seems like your approach makes a ton of sense. I have no idea where the tipping point comes from going from the former to the later. [/QUOTE]
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player knowlege vs character knowlege (spoiler)
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