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General Tabletop Discussion
*Dungeons & Dragons
player knowlege vs character knowlege (spoiler)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8064471" data-attributes="member: 7025508"><p>The GM being the final arbiter means that there is a consistent standard, even if it was subjective. One player isn't playing super realistic, historically accurate viking adventure while another is doing gonzo alternate history with pop culture references. Because ultimately everyone should be playing the same game or no one will have fun. And because D&D is a game where one person is explicitly the referee, then that person doing it makes perfect sense. Granted, need for such actual in-game adjudicating on these sorts of matter is greatly reduced to a good session zero.</p><p></p><p></p><p>I totally am not understanding them and I don't think they have understood me for couple of posts so that thing is probably going nowhere.</p><p></p><p></p><p></p><p>I really don't understand how that was waste of time, it was perfectly natural. It added to the atmosphere of exploring unknown lands. Not that we interacted them with a lot, I think they only appeared in two or three sessions. I'm actually still not sure if they were just normal orcs, they seemed a bit weird. </p><p></p><p></p><p>Putting two things that belong to the same category to different categories is still a category mistake.</p><p></p><p></p><p>So what that it is subjective? Even in your playsyle the GM has to make countless calls on various things based on their subjective understanding. So either you trust them to do that in a manner that is acceptable to you or you don't. And if you don't then setting limits on what sort of thing they can adjudicate isn't really gonna cut it, they're gonna adjudicate in a manner that is disagreeable to you on some another matter.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8064471, member: 7025508"] The GM being the final arbiter means that there is a consistent standard, even if it was subjective. One player isn't playing super realistic, historically accurate viking adventure while another is doing gonzo alternate history with pop culture references. Because ultimately everyone should be playing the same game or no one will have fun. And because D&D is a game where one person is explicitly the referee, then that person doing it makes perfect sense. Granted, need for such actual in-game adjudicating on these sorts of matter is greatly reduced to a good session zero. I totally am not understanding them and I don't think they have understood me for couple of posts so that thing is probably going nowhere. I really don't understand how that was waste of time, it was perfectly natural. It added to the atmosphere of exploring unknown lands. Not that we interacted them with a lot, I think they only appeared in two or three sessions. I'm actually still not sure if they were just normal orcs, they seemed a bit weird. Putting two things that belong to the same category to different categories is still a category mistake. So what that it is subjective? Even in your playsyle the GM has to make countless calls on various things based on their subjective understanding. So either you trust them to do that in a manner that is acceptable to you or you don't. And if you don't then setting limits on what sort of thing they can adjudicate isn't really gonna cut it, they're gonna adjudicate in a manner that is disagreeable to you on some another matter. [/QUOTE]
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