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<blockquote data-quote="Ranganathan" data-source="post: 5897833" data-attributes="member: 6689455"><p>It's the difference expressed here:</p><p></p><p>"I use Intimidate."</p><p></p><p>versus</p><p></p><p>"I intimidate him."</p><p></p><p>The first is a player expressing their interaction with the rules of the game system, which is meant to express how the character interacts with the game world (re: extra layer, and 'game speak', that is naming the rules). </p><p></p><p>The second is a player expressing how their character interacts with the game world directly. What their character does in the game world rather than what bit of rules the player is engaging or bringing to bear.</p><p></p><p>You see this less with casters, "I cast fireball" is still used as it was in older editions, but the players of martial characters often say things like "I use Twin Strike", which is the player talking about game rules, rather than the player describing what the character is doing. It's an attempt to engage the game world first, game mechanics second.</p></blockquote><p></p>
[QUOTE="Ranganathan, post: 5897833, member: 6689455"] It's the difference expressed here: "I use Intimidate." versus "I intimidate him." The first is a player expressing their interaction with the rules of the game system, which is meant to express how the character interacts with the game world (re: extra layer, and 'game speak', that is naming the rules). The second is a player expressing how their character interacts with the game world directly. What their character does in the game world rather than what bit of rules the player is engaging or bringing to bear. You see this less with casters, "I cast fireball" is still used as it was in older editions, but the players of martial characters often say things like "I use Twin Strike", which is the player talking about game rules, rather than the player describing what the character is doing. It's an attempt to engage the game world first, game mechanics second. [/QUOTE]
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