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<blockquote data-quote="LostSoul" data-source="post: 5897970" data-attributes="member: 386"><p>Here's one way to look at it:</p><p></p><p>When you say "I attack" you haven't provided enough information for the game to proceed. Who do you attack? How? We need to know who you're attacking so we can resolve the attack's success - saving throws and AC differs between different targets. The game also requires that you say how you attack - what spell are you casting? what weapon are you using? That's necessary because we can't apply any outcome without that information; different spells and weapons have different effects.</p><p></p><p>If you apply this to skills, if you say "I use Diplomacy" the game doesn't have enough information to proceed. We need to know what you're actually saying before any resolution can be made. For example - is the DC going to be the target's Int, Wis, or Cha? That requires that you detail what your PC is saying.</p><p></p><p>Contrast that with Diplomacy from 3.5. You <em>can</em> just say "I use Diplomacy" because we don't need to know what your character is actually doing; you roll, we consult the table, and we get a result ranging from Hostile to Helpful.</p><p></p><p>In my 4E Hack one of the ways that I tried to apply this idea was to change the names of skills from simple verbs to more colourful descriptions of the character - background, training, and abilities. One PC in my current game has the background skill "Social Class: Noble"; if a player says "I use Social Class: Noble" without more information, we cannot proceed.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5897970, member: 386"] Here's one way to look at it: When you say "I attack" you haven't provided enough information for the game to proceed. Who do you attack? How? We need to know who you're attacking so we can resolve the attack's success - saving throws and AC differs between different targets. The game also requires that you say how you attack - what spell are you casting? what weapon are you using? That's necessary because we can't apply any outcome without that information; different spells and weapons have different effects. If you apply this to skills, if you say "I use Diplomacy" the game doesn't have enough information to proceed. We need to know what you're actually saying before any resolution can be made. For example - is the DC going to be the target's Int, Wis, or Cha? That requires that you detail what your PC is saying. Contrast that with Diplomacy from 3.5. You [i]can[/i] just say "I use Diplomacy" because we don't need to know what your character is actually doing; you roll, we consult the table, and we get a result ranging from Hostile to Helpful. In my 4E Hack one of the ways that I tried to apply this idea was to change the names of skills from simple verbs to more colourful descriptions of the character - background, training, and abilities. One PC in my current game has the background skill "Social Class: Noble"; if a player says "I use Social Class: Noble" without more information, we cannot proceed. [/QUOTE]
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