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<blockquote data-quote="howandwhy99" data-source="post: 5898231" data-attributes="member: 3192"><p>Here's how I've seen natural language gaming:</p><p></p><p><em>after player group discussion</em></p><p></p><p>Caller: Okay, Sally's going to go first and cast her Sleep spell on the orcs. Afterwards Don Juan and The Killer II are going to move forward like this <demonstrates on battlemat> to block any advancing orcs and attack the ones in front...</p><p></p><p>Paul: The Killer is using his 4-headed battleaxe with the metal skull on top in that 1-armed looping fashion like I showed you. He's aiming for their balls.</p><p></p><p>DM: Okay, is that a called shot?</p><p></p><p>Paul: Um, no, but he's doing it really fast to scare them back. He'll hit 'em when they get close.</p><p></p><p>Caller: Anyways... (side glance) Pope Francis and Carlos the Strange draw back as they do this and Pope boy will cast a light spell on the rock ceiling overhead...</p><p></p><p>Pat: A miracle! Pope Francis calls upon his god's power to shine the light of divine glory over these creatures of the shadow and expose their...</p><p></p><p>Caller: Yeah, right. But as he does the thief who goes with him is going to hide behind the bend and circle around in the shadows so he can sneak up from behind here. <points to battlemat map></p><p></p><p>DM: You're not going to be able to sneak quietly there this turn, if you...</p><p></p><p>Caller: I'll just run then. Once combat breaks out I don't think they'll hear me and I'll be quieter on the other side.</p><p></p><p>The DM proceeds to account for these actions with Sally's first. He makes saving throws for the monsters and asks for different rolls from the players. When it's the creature's turn to act he rolls for them and asks for rolls from the players as needed all while relating what's happening from the character's point of reference. </p><p></p><p>At any moment the players can interject and change their own actions. That's not against the rules or anything. We want to be clear about what we do, but we want to address the fictional universe first too.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5898231, member: 3192"] Here's how I've seen natural language gaming: [I]after player group discussion[/I] Caller: Okay, Sally's going to go first and cast her Sleep spell on the orcs. Afterwards Don Juan and The Killer II are going to move forward like this <demonstrates on battlemat> to block any advancing orcs and attack the ones in front... Paul: The Killer is using his 4-headed battleaxe with the metal skull on top in that 1-armed looping fashion like I showed you. He's aiming for their balls. DM: Okay, is that a called shot? Paul: Um, no, but he's doing it really fast to scare them back. He'll hit 'em when they get close. Caller: Anyways... (side glance) Pope Francis and Carlos the Strange draw back as they do this and Pope boy will cast a light spell on the rock ceiling overhead... Pat: A miracle! Pope Francis calls upon his god's power to shine the light of divine glory over these creatures of the shadow and expose their... Caller: Yeah, right. But as he does the thief who goes with him is going to hide behind the bend and circle around in the shadows so he can sneak up from behind here. <points to battlemat map> DM: You're not going to be able to sneak quietly there this turn, if you... Caller: I'll just run then. Once combat breaks out I don't think they'll hear me and I'll be quieter on the other side. The DM proceeds to account for these actions with Sally's first. He makes saving throws for the monsters and asks for different rolls from the players. When it's the creature's turn to act he rolls for them and asks for rolls from the players as needed all while relating what's happening from the character's point of reference. At any moment the players can interject and change their own actions. That's not against the rules or anything. We want to be clear about what we do, but we want to address the fictional universe first too. [/QUOTE]
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