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Player looking to "jazz up" character
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 760466" data-attributes="member: 4129"><p>What is the character upset about. Is it the fact that his character doesn't dish in combat or that his character's personality is weak. </p><p></p><p>If its combat damage, give him a cool double sword that matches his personality. I would shy away from anything that matches the powers of the other characters (Rage, Archery, or Sneak Spring Attack combo) and let the character shine on his own.</p><p></p><p>Some suggestions for both Combat Dishing and Role Playing</p><p></p><p>- Vicious - Grants 2d6 bonus damage to whomever is hit and deals 1d6 to the wielder</p><p>- Vampric - Deals an extra 1d4 extra damage that heals the wielder</p><p>(or put the two together for a really evil weapon)</p><p>- Give the weapon the Knock-Down feat. Whenever it deals 10 or more points of damage, the wielder gets a free trip attack on the victim (with Weapon Specialization and +3 Str Bonus this should happen 50% of the time). Once on the ground, the PC can wail on the victim as he receives a -4 to AC.</p><p>- Curse the PC; allow it to have some good effect but overall be negative. For example, in Princess Mononoke the main character touches a demon. It grants him great strength but the curse is slowly killing him (and spreads faster when he uses his great strength). This allows the PC to have the spotlight on him and gives you an adventure (removing the curse) when you want it.</p><p>- Allow the previous owner of the weapon you give him to want it back. This allows a good story that cast the spotlight on the PC (if you are really clever, work in some of his backstory to the plot).</p><p>- Allow the PC to be replaced by an imposter. The two of you can sit down and determine how this happens and the point of it, but it also allows the PC to try out some different things. You can change around his stats, allow him to use different feats and skills, and confuse the other PCs as to what has happened to the character they once knew so well.</p><p></p><p>Hope these help</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 760466, member: 4129"] What is the character upset about. Is it the fact that his character doesn't dish in combat or that his character's personality is weak. If its combat damage, give him a cool double sword that matches his personality. I would shy away from anything that matches the powers of the other characters (Rage, Archery, or Sneak Spring Attack combo) and let the character shine on his own. Some suggestions for both Combat Dishing and Role Playing - Vicious - Grants 2d6 bonus damage to whomever is hit and deals 1d6 to the wielder - Vampric - Deals an extra 1d4 extra damage that heals the wielder (or put the two together for a really evil weapon) - Give the weapon the Knock-Down feat. Whenever it deals 10 or more points of damage, the wielder gets a free trip attack on the victim (with Weapon Specialization and +3 Str Bonus this should happen 50% of the time). Once on the ground, the PC can wail on the victim as he receives a -4 to AC. - Curse the PC; allow it to have some good effect but overall be negative. For example, in Princess Mononoke the main character touches a demon. It grants him great strength but the curse is slowly killing him (and spreads faster when he uses his great strength). This allows the PC to have the spotlight on him and gives you an adventure (removing the curse) when you want it. - Allow the previous owner of the weapon you give him to want it back. This allows a good story that cast the spotlight on the PC (if you are really clever, work in some of his backstory to the plot). - Allow the PC to be replaced by an imposter. The two of you can sit down and determine how this happens and the point of it, but it also allows the PC to try out some different things. You can change around his stats, allow him to use different feats and skills, and confuse the other PCs as to what has happened to the character they once knew so well. Hope these help [/QUOTE]
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