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*Pathfinder & Starfinder
Player looking to "jazz up" character
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<blockquote data-quote="Murrdox" data-source="post: 762407" data-attributes="member: 10131"><p>Well... from the SRD on fighting with two weapons...</p><p></p><p><strong><em>If a normal character (i.e. a character without the multiattack and/or multidexterity feats) wields a second weapon (fights two handed), that character can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and the character suffers a -6 penalty for regular attacks with the first hand and a -10 penalty to the attack with a other hand. A character can reduce these stiff penalties in three ways:<strong><em></em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>Nowhere does it say that the extra attack granted by weilding two weapons has to be a melee attack. So, you could wield two daggers, two darts, two throwing axes, etc...</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>SO... I guess technically I'd allow two weapon fighting and rapid shot to stack, as Hypersmurf has outlined. Even though both require full-round actions, I don't see why both can't be used simultaneously.</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>two weapon fighting simply grants you an extra attack if you have two weapons.</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>rapid shot gives you an extra ranged attack, and does not specify that other attacks that round have to ALSO be ranged attacks - I'm still not sure if this ruling is actually as the rule is intended, or if it's "loopholing"... but it sorta makes sense to me, so I'd let it stand.</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>Thus, just like Hypersmurf had said... someone with a +10/+5 BAB with ambidextry, two weapon fighting, and rapid shot, with no other modifiers could:</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>First attack with main-hand dagger (melee) +6 (+10 BAB -2 rapid shot, -2 two weapons)</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>Second attack with main-hand dagger (melee) +1 (+5 BAB -2 rapid shot, -2 two weapons)</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>Attack with off-hand dagger (melee) +6 (+10 BAB -2 rapid shot, -2 two weapons)</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>Throw the main-hand dagger (ranged) +6 (+10 BAB -2 rapid shot, -2 two weapons)</em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em></em></strong></em></strong></p><p><strong><em><strong><em>I'm not sure if my math is any easier to understand (or correct for that matter), but it took me a few minutes to understand Hypersmurf's chart, so this is me making a sad attempt at simplifying it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></strong></em></strong></p></blockquote><p></p>
[QUOTE="Murrdox, post: 762407, member: 10131"] Well... from the SRD on fighting with two weapons... [B][I]If a normal character (i.e. a character without the multiattack and/or multidexterity feats) wields a second weapon (fights two handed), that character can get one extra attack per round with that weapon. Fighting in this way is very hard, however, and the character suffers a -6 penalty for regular attacks with the first hand and a -10 penalty to the attack with a other hand. A character can reduce these stiff penalties in three ways:[B][I] Nowhere does it say that the extra attack granted by weilding two weapons has to be a melee attack. So, you could wield two daggers, two darts, two throwing axes, etc... SO... I guess technically I'd allow two weapon fighting and rapid shot to stack, as Hypersmurf has outlined. Even though both require full-round actions, I don't see why both can't be used simultaneously. two weapon fighting simply grants you an extra attack if you have two weapons. rapid shot gives you an extra ranged attack, and does not specify that other attacks that round have to ALSO be ranged attacks - I'm still not sure if this ruling is actually as the rule is intended, or if it's "loopholing"... but it sorta makes sense to me, so I'd let it stand. Thus, just like Hypersmurf had said... someone with a +10/+5 BAB with ambidextry, two weapon fighting, and rapid shot, with no other modifiers could: First attack with main-hand dagger (melee) +6 (+10 BAB -2 rapid shot, -2 two weapons) Second attack with main-hand dagger (melee) +1 (+5 BAB -2 rapid shot, -2 two weapons) Attack with off-hand dagger (melee) +6 (+10 BAB -2 rapid shot, -2 two weapons) Throw the main-hand dagger (ranged) +6 (+10 BAB -2 rapid shot, -2 two weapons) I'm not sure if my math is any easier to understand (or correct for that matter), but it took me a few minutes to understand Hypersmurf's chart, so this is me making a sad attempt at simplifying it. ;)[/I][/B][/I][/B] [/QUOTE]
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