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<blockquote data-quote="Saeviomagy" data-source="post: 763935" data-attributes="member: 5890"><p>Going with a literal interpretation of the rules, as written in the PHB/MM/DMG</p><p></p><p>Adamantine does count as the +1 minimum that all weapons must have to be enchanted further. The passage which lists the minimum only says it must have a +1 enhancement bonus, not that that bonus must be a +1 magical enhancement bonus. Any enchantment added however, uses the FULL enhancement bonus to determine price (ie - adding a +2 ability to an adamantine shield will cost the same as adding the +2 ability to a +2 shield). Overall, such an item costs more, not less than a normally enchanted weapon. I don't see that there is a problem here...</p><p></p><p>Adamantine does bypass DR, allow the weapon to sunder other enchanted weapons, render the weapon unsunderable by normal weapons etc. What's the justification for it not doing so in MM2? It costs significantly more than just making a +2 weapon - why should one of the primary benefits be stripped away? Are AMF's common enough that the ability to continue to provide a paltry +2 bonus to hits and damage is worth the ability to hit creatures with DR AND an additional 1000+gp?</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 763935, member: 5890"] Going with a literal interpretation of the rules, as written in the PHB/MM/DMG Adamantine does count as the +1 minimum that all weapons must have to be enchanted further. The passage which lists the minimum only says it must have a +1 enhancement bonus, not that that bonus must be a +1 magical enhancement bonus. Any enchantment added however, uses the FULL enhancement bonus to determine price (ie - adding a +2 ability to an adamantine shield will cost the same as adding the +2 ability to a +2 shield). Overall, such an item costs more, not less than a normally enchanted weapon. I don't see that there is a problem here... Adamantine does bypass DR, allow the weapon to sunder other enchanted weapons, render the weapon unsunderable by normal weapons etc. What's the justification for it not doing so in MM2? It costs significantly more than just making a +2 weapon - why should one of the primary benefits be stripped away? Are AMF's common enough that the ability to continue to provide a paltry +2 bonus to hits and damage is worth the ability to hit creatures with DR AND an additional 1000+gp? [/QUOTE]
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