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*Pathfinder & Starfinder
Player looking to "jazz up" character
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<blockquote data-quote="kengar" data-source="post: 765256" data-attributes="member: 3230"><p>Here's how we decided to play it for now:</p><p></p><p>The player is completely up for the Improved Critical, Cleave, etc. Feat progression. That was more or less how he envisioned the character progressing from the beginning. I think part of the problem was we left this campaign behind for a while and he is/was having a little trouble getting back into playing this character.</p><p></p><p>I've also recommended the AC & STR boosting items to him.</p><p></p><p>As far as TWF + Rapid Shot; I'm allowing it as a full round action, but the TWF won't lessen the penalties for the ranged attack. If he enchants both ends of the sword with Throwing, then it can make 2 ranged attacks, including the Rapid Fire penalties, etc.</p><p></p><p>Adamantine: Here's how the metal will work in IMC - </p><p></p><p>1) Cost for the 2-bladed sword I dropped to *1.5 instead of *2. The whole adamantine pricing system is screwy anyway, it just be per pound. I did this to let the player have something new and interesting sooner, since he couldn't afford an 18K sword right now.</p><p></p><p>2) Adamantine won't penetrate DR</p><p></p><p>3) For enchanting, it counts as non-magical Masterwork, but he'll have to put a +1 on it before doing anything else to it. The +1 won't stack with the metal's +2, but it will work v. DR (obviously). This will make the sword design he's after cheaper in the long run, but a bigger initial cost for the adamantine than for a "normal" magic weapon.</p><p></p><p>Also, for the magic. If he puts Returning on it, he only has to buy that once (not for each blade). The +1 equivalent will count against the total enchantment of each side, though. I think his sword will -ultimately- be something like:</p><p></p><p><strong> <em> +2 (+1 for DR) Keen Adamantine Boomerang Double-Blade</em></strong></p><p></p><p>Or some such <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks a lot for all the suggestions, folks! And don't feel bad for the "side discussions." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="kengar, post: 765256, member: 3230"] Here's how we decided to play it for now: The player is completely up for the Improved Critical, Cleave, etc. Feat progression. That was more or less how he envisioned the character progressing from the beginning. I think part of the problem was we left this campaign behind for a while and he is/was having a little trouble getting back into playing this character. I've also recommended the AC & STR boosting items to him. As far as TWF + Rapid Shot; I'm allowing it as a full round action, but the TWF won't lessen the penalties for the ranged attack. If he enchants both ends of the sword with Throwing, then it can make 2 ranged attacks, including the Rapid Fire penalties, etc. Adamantine: Here's how the metal will work in IMC - 1) Cost for the 2-bladed sword I dropped to *1.5 instead of *2. The whole adamantine pricing system is screwy anyway, it just be per pound. I did this to let the player have something new and interesting sooner, since he couldn't afford an 18K sword right now. 2) Adamantine won't penetrate DR 3) For enchanting, it counts as non-magical Masterwork, but he'll have to put a +1 on it before doing anything else to it. The +1 won't stack with the metal's +2, but it will work v. DR (obviously). This will make the sword design he's after cheaper in the long run, but a bigger initial cost for the adamantine than for a "normal" magic weapon. Also, for the magic. If he puts Returning on it, he only has to buy that once (not for each blade). The +1 equivalent will count against the total enchantment of each side, though. I think his sword will -ultimately- be something like: [b] [i] +2 (+1 for DR) Keen Adamantine Boomerang Double-Blade[/i][/b] Or some such ;) Thanks a lot for all the suggestions, folks! And don't feel bad for the "side discussions." :D [/QUOTE]
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Player looking to "jazz up" character
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