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Player Meltdown; Input Requested
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<blockquote data-quote="takyris" data-source="post: 3693757" data-attributes="member: 5171"><p>As a friend, you should encourage him to get some treatment. That sounds like social anxiety disorder.</p><p></p><p>As a GM, you should probably gently let him out of the gaming group, with a free invite back once he's had some treatment and is feeling better about dealing with the team. Or, failing that, ask him if he'd like to stay in the group with a different character, one with whom the player feels more comfortable.</p><p></p><p>The initial tone of your post suggests that you want us to make fun of this guy -- you're calling him "meltdown player", after all. Frankly, while I'm sorry that your game got disrupted, I'm also sorry that this guy went through such a humiliating and frustrating experience... with a group that appeared more concerned with continuing a story arc than whether one of the players was having a good time.</p><p></p><p>Next time a situation like that rolls around, see if there are ways to deal with it without having to shove the player through a situation he's not comfortable with. You could have just cut away from the player, giving him a break, and had other players get a magical warning that let them know that the occultist character was in trouble. A quick visit to his home shows that he's scheduled the date on his calendar, complete with the address of his romantic interest, and the heroes go there and get exactly the same information from the ghost-woman -- who is standing over the unconscious form of the occultist (who was overwhelmed by the ghost's pyschic energy and will remain unconscious for some undetermined time). You get to continue your plot, and you didn't have to force a player who was having an emotional crisis through something he didn't want to do.</p></blockquote><p></p>
[QUOTE="takyris, post: 3693757, member: 5171"] As a friend, you should encourage him to get some treatment. That sounds like social anxiety disorder. As a GM, you should probably gently let him out of the gaming group, with a free invite back once he's had some treatment and is feeling better about dealing with the team. Or, failing that, ask him if he'd like to stay in the group with a different character, one with whom the player feels more comfortable. The initial tone of your post suggests that you want us to make fun of this guy -- you're calling him "meltdown player", after all. Frankly, while I'm sorry that your game got disrupted, I'm also sorry that this guy went through such a humiliating and frustrating experience... with a group that appeared more concerned with continuing a story arc than whether one of the players was having a good time. Next time a situation like that rolls around, see if there are ways to deal with it without having to shove the player through a situation he's not comfortable with. You could have just cut away from the player, giving him a break, and had other players get a magical warning that let them know that the occultist character was in trouble. A quick visit to his home shows that he's scheduled the date on his calendar, complete with the address of his romantic interest, and the heroes go there and get exactly the same information from the ghost-woman -- who is standing over the unconscious form of the occultist (who was overwhelmed by the ghost's pyschic energy and will remain unconscious for some undetermined time). You get to continue your plot, and you didn't have to force a player who was having an emotional crisis through something he didn't want to do. [/QUOTE]
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