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Player Meltdown; Input Requested
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<blockquote data-quote="Byrons_Ghost" data-source="post: 3697542" data-attributes="member: 7396"><p>Throwing my armchair opinion in:</p><p></p><p>With the romantic subplots, how often are they instigated by NPCs? From the example above, it sounds like something that you the GM arranged as a way of advancing the plot, and that the NPC was doing the pursuing, and the occultist player felt that he had to respond.</p><p></p><p>However, there were also some pointers that the ghost NPC would be betraying him or otherwise causing trouble for the group. At the same time, it's clearly a GM plot for this to happen. So, on the one hand, the player wants to go along and help you out, but he doesn't want to let the group down, which is what might happen if it turns into an amush situation or whatever. This is sort of a "lose/lose" situation in his mind.</p><p></p><p>I'm not accusing you of baiting a trap or anything like that. This sort of situation is common in games, it's what DMs do to engage players- add twists to situations, get them involved, etc. However, if he's already uncomfortable with the romantic aspects, and he feels like he's being torn between doing what "the plot says" and not letting his comrades down, then this could be sort of stressful. And, if the person is prone to it, possibly trigger some anxiety.</p><p></p><p>When I do romantic angles in my game, I usually just throw the potential out there and leave it for the PC to follow. Sometimes they do, sometimes they don't. In this case, it seems like it would definately be better to let the player pursue the possibilities, so that he can do things at his own comfort and speed. Maybe the group makes contact with a local witch coven that they help out, the occultist makes a couple of potential contacts, and things proceed from there.</p><p></p><p>Can you tell us some of the other romance plots that you've used in the game? It might be useful to compare them to this one, since it seems like the player had an expectation other than what was presented to him.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 3697542, member: 7396"] Throwing my armchair opinion in: With the romantic subplots, how often are they instigated by NPCs? From the example above, it sounds like something that you the GM arranged as a way of advancing the plot, and that the NPC was doing the pursuing, and the occultist player felt that he had to respond. However, there were also some pointers that the ghost NPC would be betraying him or otherwise causing trouble for the group. At the same time, it's clearly a GM plot for this to happen. So, on the one hand, the player wants to go along and help you out, but he doesn't want to let the group down, which is what might happen if it turns into an amush situation or whatever. This is sort of a "lose/lose" situation in his mind. I'm not accusing you of baiting a trap or anything like that. This sort of situation is common in games, it's what DMs do to engage players- add twists to situations, get them involved, etc. However, if he's already uncomfortable with the romantic aspects, and he feels like he's being torn between doing what "the plot says" and not letting his comrades down, then this could be sort of stressful. And, if the person is prone to it, possibly trigger some anxiety. When I do romantic angles in my game, I usually just throw the potential out there and leave it for the PC to follow. Sometimes they do, sometimes they don't. In this case, it seems like it would definately be better to let the player pursue the possibilities, so that he can do things at his own comfort and speed. Maybe the group makes contact with a local witch coven that they help out, the occultist makes a couple of potential contacts, and things proceed from there. Can you tell us some of the other romance plots that you've used in the game? It might be useful to compare them to this one, since it seems like the player had an expectation other than what was presented to him. [/QUOTE]
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