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<blockquote data-quote="Herremann the Wise" data-source="post: 1881015" data-attributes="member: 11300"><p>Hi Quasqueton,</p><p></p><p>I can understand the direction where EricNoah was coming from as well but for Planesailing to say "bad DM" because you didn't utilise such an incredibly minor hook seems poor form. A little surprising in fact. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>However, perhaps one of the most obvious incidents of metagaming I've seen was a fighter choosing the quickest way out of an acid fog which meant running away from the intended bad guy. Considering he had no spellcraft to work it out nor knowledge of the clouds expanse, it was pretty bad metagaming.</p><p></p><p>And another: opening an orphanage to gain +1 on a PC's leadership score. That one was so blatant, it made me laugh.</p><p></p><p>I think I disagree with quite a few people here in terms of metagaming - I don't like it. Metagaming does seem to take away from the games verisimilitude. Actions end up tending towards the mechanical rather than the heroic.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1881015, member: 11300"] Hi Quasqueton, I can understand the direction where EricNoah was coming from as well but for Planesailing to say "bad DM" because you didn't utilise such an incredibly minor hook seems poor form. A little surprising in fact. :uhoh: However, perhaps one of the most obvious incidents of metagaming I've seen was a fighter choosing the quickest way out of an acid fog which meant running away from the intended bad guy. Considering he had no spellcraft to work it out nor knowledge of the clouds expanse, it was pretty bad metagaming. And another: opening an orphanage to gain +1 on a PC's leadership score. That one was so blatant, it made me laugh. I think I disagree with quite a few people here in terms of metagaming - I don't like it. Metagaming does seem to take away from the games verisimilitude. Actions end up tending towards the mechanical rather than the heroic. Best Regards Herremann the Wise [/QUOTE]
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