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<blockquote data-quote="Herremann the Wise" data-source="post: 1882390" data-attributes="member: 11300"><p>LOL</p><p></p><p>If only the player in question had of made use of such role-playing potential. The above would have been funnier than you could imagine. Unfortunately, they did not. It became a thing of 'got the bonus so move on' type thing.</p><p></p><p>I suppose it's a case of doing something to achieve a particular mechanic of the game rather than doing it because a PC would.</p><p></p><p></p><p></p><p>Rolling randomly would be a bit extreme - although reasonable for vermin or mindless creatures affected. The way how we play it is that the player or monster keeps doing what they would have been doing as they last saw things. For example, if they were running to battle an opponent, they would keep running in that direction.</p><p></p><p>The Solid Fog suite of spells are fairly powerful - no save, no spell resistance. Teleporting or Dimension Dooring out are reasonable options for those with the ability but for the rest, they are kind of stuck. It is difficult not to metagame. It is either a case of either you are metagaming or you are deliberately "anti-metagaming" {where you deliberately take the poorer option rather than the optimal to represent your character's inability of handling such things}. There seems to be no middleground with this particular spell concept. Perhaps the thing to do is have the DM say that a spell is cast and you simply describe the effects rather than delineating the limits on the playmat. Alternatively you could just do the standard 20+spell level Spellcraft check to work out the spell and thus specific effects - even 25+spell level even though the spell has not been directly targetted upon that person. For some however, such checks will represent automatic failure. The power of magic I suppose.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 1882390, member: 11300"] LOL If only the player in question had of made use of such role-playing potential. The above would have been funnier than you could imagine. Unfortunately, they did not. It became a thing of 'got the bonus so move on' type thing. I suppose it's a case of doing something to achieve a particular mechanic of the game rather than doing it because a PC would. Rolling randomly would be a bit extreme - although reasonable for vermin or mindless creatures affected. The way how we play it is that the player or monster keeps doing what they would have been doing as they last saw things. For example, if they were running to battle an opponent, they would keep running in that direction. The Solid Fog suite of spells are fairly powerful - no save, no spell resistance. Teleporting or Dimension Dooring out are reasonable options for those with the ability but for the rest, they are kind of stuck. It is difficult not to metagame. It is either a case of either you are metagaming or you are deliberately "anti-metagaming" {where you deliberately take the poorer option rather than the optimal to represent your character's inability of handling such things}. There seems to be no middleground with this particular spell concept. Perhaps the thing to do is have the DM say that a spell is cast and you simply describe the effects rather than delineating the limits on the playmat. Alternatively you could just do the standard 20+spell level Spellcraft check to work out the spell and thus specific effects - even 25+spell level even though the spell has not been directly targetted upon that person. For some however, such checks will represent automatic failure. The power of magic I suppose. Best Regards Herremann the Wise [/QUOTE]
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