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<blockquote data-quote="Zen" data-source="post: 1882420" data-attributes="member: 19587"><p>Indeed. Extensive research to determine the level, class and other details of your opponents in rulebook terms, then translating it into in-game terms, is an perfectly acceptable alternative to such in-game tactics such as searching the nearby buildings for the killers, which my players did not do. </p><p></p><p>That's the danger of metagame thinking; a player looks to what they understand of the rules to solve the riddles of gameplay, when doing so can easily clutter up the issue and make things less clear. Once the idea dawned, they were more interested in trying to figure out what level the caster was than where he was. </p><p></p><p>So my point is, their mistake came the moment they stopped thinking as if they were standing in a dark street with a magic-murdered corpse before them, and started thinking like a bunch of guys sitting around a table with a pile of books in front of them, believing that the answers were somewhere in those books, instead of with their own actions. </p><p></p><p>I complain about such thinking because it has the power to knock the game out of the moment and turn it into some kind of page-flipping scavenger hunt. It also doesn't find the guy who killed the NPC.</p></blockquote><p></p>
[QUOTE="Zen, post: 1882420, member: 19587"] Indeed. Extensive research to determine the level, class and other details of your opponents in rulebook terms, then translating it into in-game terms, is an perfectly acceptable alternative to such in-game tactics such as searching the nearby buildings for the killers, which my players did not do. That's the danger of metagame thinking; a player looks to what they understand of the rules to solve the riddles of gameplay, when doing so can easily clutter up the issue and make things less clear. Once the idea dawned, they were more interested in trying to figure out what level the caster was than where he was. So my point is, their mistake came the moment they stopped thinking as if they were standing in a dark street with a magic-murdered corpse before them, and started thinking like a bunch of guys sitting around a table with a pile of books in front of them, believing that the answers were somewhere in those books, instead of with their own actions. I complain about such thinking because it has the power to knock the game out of the moment and turn it into some kind of page-flipping scavenger hunt. It also doesn't find the guy who killed the NPC. [/QUOTE]
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