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Player motivation for an exploration-themed game
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<blockquote data-quote="RangerWickett" data-source="post: 5119376" data-attributes="member: 63"><p>For my current game, I want to encourage the players to travel, explore, and discover. They all started in a remote village, but I want them to interact with the wider world. While I can set up plots as usual, I'm considering an unorthodox way of encouraging travel: standardized tests.</p><p></p><p>I think they used something similar in Final Fantasy VIII; you were in school, and received a regular stipend based on your rank. You increased your rank by taking tests, which had questions about the world. You had to explore to get the answers if you wanted to get more money.</p><p></p><p>I'm considering doing something similar. The party's starting at level 6, and in the vague, perhaps too-epic-awesome plot I have in mind, I expect them to get off their current continent by level 10, travel the planes by level 20, and save the world by level 30. And the threat to the world I have in mind can only be defeated by understanding the world well enough to hold it together with sheer willpower (and likewise be able to shape reality with thought and desire).</p><p></p><p></p><p>I'm thinking of making 5 lists of 15 questions each. I'll set it so they already know the answers to 6 questions on each list. The other 9 will be drawn from events I've got planned for heroic tier. The questions will be public, maybe posted on a wiki. Whenever the PCs collectively as a party learn the answer to a new question, they can mark it done. </p><p></p><p>When they have 7 answers in each of 5 categories, they go up to level 7. At 8 answers per category, they go up to level 8, and so on.</p><p></p><p>Once they reach level 10, I'll come up with 15 more questions for paragon tier. (Actually, I'll probably add 5 now, then add 5 more after they've gained a few levels, and 5 more a bit after that. There'll be a total of 30 questions available in each category by the time they're 20th level, but this gives me the option to come up with new stuff as needed.) Likewise, epic tier will have yet more questions.</p><p></p><p>The idea is that the players will want to explore the world, and I'll design each adventure (2 or 3 sessions) to provide the opportunity for finding the answers to several questions. That way it both spurs player interest in the setting, and forces me to be creative.</p><p></p><p>The categories I'm thinking of are Geography, Politics & History, Philosophy, Magic, and Miscellaneous.</p><p></p><p>What do you think? Any suggestions?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5119376, member: 63"] For my current game, I want to encourage the players to travel, explore, and discover. They all started in a remote village, but I want them to interact with the wider world. While I can set up plots as usual, I'm considering an unorthodox way of encouraging travel: standardized tests. I think they used something similar in Final Fantasy VIII; you were in school, and received a regular stipend based on your rank. You increased your rank by taking tests, which had questions about the world. You had to explore to get the answers if you wanted to get more money. I'm considering doing something similar. The party's starting at level 6, and in the vague, perhaps too-epic-awesome plot I have in mind, I expect them to get off their current continent by level 10, travel the planes by level 20, and save the world by level 30. And the threat to the world I have in mind can only be defeated by understanding the world well enough to hold it together with sheer willpower (and likewise be able to shape reality with thought and desire). I'm thinking of making 5 lists of 15 questions each. I'll set it so they already know the answers to 6 questions on each list. The other 9 will be drawn from events I've got planned for heroic tier. The questions will be public, maybe posted on a wiki. Whenever the PCs collectively as a party learn the answer to a new question, they can mark it done. When they have 7 answers in each of 5 categories, they go up to level 7. At 8 answers per category, they go up to level 8, and so on. Once they reach level 10, I'll come up with 15 more questions for paragon tier. (Actually, I'll probably add 5 now, then add 5 more after they've gained a few levels, and 5 more a bit after that. There'll be a total of 30 questions available in each category by the time they're 20th level, but this gives me the option to come up with new stuff as needed.) Likewise, epic tier will have yet more questions. The idea is that the players will want to explore the world, and I'll design each adventure (2 or 3 sessions) to provide the opportunity for finding the answers to several questions. That way it both spurs player interest in the setting, and forces me to be creative. The categories I'm thinking of are Geography, Politics & History, Philosophy, Magic, and Miscellaneous. What do you think? Any suggestions? [/QUOTE]
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