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Player motivation for an exploration-themed game
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<blockquote data-quote="Zinovia" data-source="post: 5119629" data-attributes="member: 57373"><p>The characters all begin in the employ of a wealthy eccentric who wishes to create the ultimate library and museum. Lord Murchinson (fill in name of choice) is enough of a scholar to not trust secondary or tertiary sources, such as what other people say they know about an area. Instead, he insists on sending his own team to find answers to the many questions he has about the world. </p><p></p><p>"It is true," Lord Murchinson said in a somewhat nasal voice, "that Bartolemew Bogwalker did write an extensive travelogue of the Misty Swamps, but that was over a hundred years ago! Who knows what things are like in there now? Besides, he never did answer the question of why the swamp is the only place you can get candleflowers, which as you know are an important source of lumenite for the production of sunrods. Why do they grow only there? Is there really a ruined temple to the arch-fey in the middle of the swamp, as was reported in Garstock's Guide to the Gods? Do the flying frogs mentioned in Bogwalker's travelogue really exist? What color are they? He never said. Amateurs, the lot of them. No real scholarship to be found. I need you to get the answers!"</p><p></p><p>The information is catalogued by an army of scribes and cartographers, who create the most accurate maps in the world, based on first hand reports from the exploration teams. As Murchinson comes up with new unanswered questions about the world, he can forward them on to the group. They are left with the freedom to go and explore or find the answers to the questions in any order. Perhaps they gather rare specimens as well - unusual flora, fauna, minerals, or whatever else seems interesting. These can be brought back for the museum, while Lord Murchinson looks on gleefully at the proof of the mysteries to be found in the wide world, and beyond. Perhaps his teams even find out too much, revealing secrets better left untold...</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5119629, member: 57373"] The characters all begin in the employ of a wealthy eccentric who wishes to create the ultimate library and museum. Lord Murchinson (fill in name of choice) is enough of a scholar to not trust secondary or tertiary sources, such as what other people say they know about an area. Instead, he insists on sending his own team to find answers to the many questions he has about the world. "It is true," Lord Murchinson said in a somewhat nasal voice, "that Bartolemew Bogwalker did write an extensive travelogue of the Misty Swamps, but that was over a hundred years ago! Who knows what things are like in there now? Besides, he never did answer the question of why the swamp is the only place you can get candleflowers, which as you know are an important source of lumenite for the production of sunrods. Why do they grow only there? Is there really a ruined temple to the arch-fey in the middle of the swamp, as was reported in Garstock's Guide to the Gods? Do the flying frogs mentioned in Bogwalker's travelogue really exist? What color are they? He never said. Amateurs, the lot of them. No real scholarship to be found. I need you to get the answers!" The information is catalogued by an army of scribes and cartographers, who create the most accurate maps in the world, based on first hand reports from the exploration teams. As Murchinson comes up with new unanswered questions about the world, he can forward them on to the group. They are left with the freedom to go and explore or find the answers to the questions in any order. Perhaps they gather rare specimens as well - unusual flora, fauna, minerals, or whatever else seems interesting. These can be brought back for the museum, while Lord Murchinson looks on gleefully at the proof of the mysteries to be found in the wide world, and beyond. Perhaps his teams even find out too much, revealing secrets better left untold... [/QUOTE]
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