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<blockquote data-quote="delericho" data-source="post: 6052428" data-attributes="member: 22424"><p>I deal with this by generating and maintaining PDF-form versions of all the characters for my group. This means that everyone is on a standard sheet, and everything is pre-calculated. (This really helps us, because we have a couple of players who aren't terribly familiar with the game - still, somehow, even after 18 months of the same campaign - and it really helps when I can immediately tell them where to look for a given number.)</p><p></p><p>That said, I wouldn't have a particular problem if one of the players chose to maintain his own sheet. Provided he actually <em>did</em> maintain a sheet. If he started taking forever for his actions, or there was evidence of significant cheating, then that would become an issue again.</p><p></p><p></p><p></p><p>This is really one for the DM. The way I would deal with it is to declare that any time he takes too long to look something up, his modifier is assumed to be +0, and his defence is assumed to be 10. That way, he's going to be hit a lot, he's going to fail rolls a lot.</p><p></p><p>(I would, of course, also offer to go back to producing his sheet for him, thus eliminating the problem.)</p><p></p><p>However, as a player in that group... all you can do (I think) is speak to the DM, and perhaps have a quiet word with the player. But if the DM refuses to deal with it, and the player doesn't take action, your choices drop down to two: suck it up, or leave.</p><p></p><p></p><p></p><p>Right. My strong recommendation in this situation is simply to drop him from this game. It really seems he's just not actually interested in playing. Or, if he is, then he seems fairly solidly in the "casual gamer" camp.</p><p></p><p>Now, I have nothing against casual gamers in general. However, in <em>this</em> group, you've already got significant pressures on time, coupled with a very strong reason to press forward. So, yeah, drop him, at least until after March.</p></blockquote><p></p>
[QUOTE="delericho, post: 6052428, member: 22424"] I deal with this by generating and maintaining PDF-form versions of all the characters for my group. This means that everyone is on a standard sheet, and everything is pre-calculated. (This really helps us, because we have a couple of players who aren't terribly familiar with the game - still, somehow, even after 18 months of the same campaign - and it really helps when I can immediately tell them where to look for a given number.) That said, I wouldn't have a particular problem if one of the players chose to maintain his own sheet. Provided he actually [i]did[/i] maintain a sheet. If he started taking forever for his actions, or there was evidence of significant cheating, then that would become an issue again. This is really one for the DM. The way I would deal with it is to declare that any time he takes too long to look something up, his modifier is assumed to be +0, and his defence is assumed to be 10. That way, he's going to be hit a lot, he's going to fail rolls a lot. (I would, of course, also offer to go back to producing his sheet for him, thus eliminating the problem.) However, as a player in that group... all you can do (I think) is speak to the DM, and perhaps have a quiet word with the player. But if the DM refuses to deal with it, and the player doesn't take action, your choices drop down to two: suck it up, or leave. Right. My strong recommendation in this situation is simply to drop him from this game. It really seems he's just not actually interested in playing. Or, if he is, then he seems fairly solidly in the "casual gamer" camp. Now, I have nothing against casual gamers in general. However, in [i]this[/i] group, you've already got significant pressures on time, coupled with a very strong reason to press forward. So, yeah, drop him, at least until after March. [/QUOTE]
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