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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6052913" data-attributes="member: 32740"><p>Just modified part of my <a href="http://home.earthlink.net/~duanevp/dnd/manifesto.htm" target="_blank">Manifesto</a> to read:</p><p> </p><p>"Players must learn the rules. Nobody needs to pass a rules knowledge test or memorize it all - not even the DM - but it's more than reasonable to expect that players read the entire Players Handbook and be able to understand it. Anyone new to the game needs to accept that they will need to do a lot of reading and put some effort into learning the game, and there is a lot of information they need to absorb right from the start. The basics of the game can be taught in short order, perhaps an hour or at most one game session. After a few sessions of play they should NOT require having basics repeatedly explained, nor should the game be needlessly delayed while they figure out mechanically what their character can do or how they will do it. Only if the DM informs players up front that the rules DON'T MATTER, or the player actually has learning disabilities is <em>anyone</em> excused from achieving a general, functional knowledge of the game and demonstrating the ability to <em>expeditiously</em> employ its mechanics. Older editions have elements that are confused or leave questions unanswered. DM's are required to fill in those gaps in ways suitable to their game. Players should accept that not everything has a single, easy answer or definition. Newer editions generally employ much more calculation and tallying of modifiers. Players must be able to explain to the DM the source and function of bonuses and abilities, and others at the table should not have to repeatedly wait for a lazy player to complete his turn."</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6052913, member: 32740"] Just modified part of my [URL="http://home.earthlink.net/~duanevp/dnd/manifesto.htm"]Manifesto[/URL] to read: "Players must learn the rules. Nobody needs to pass a rules knowledge test or memorize it all - not even the DM - but it's more than reasonable to expect that players read the entire Players Handbook and be able to understand it. Anyone new to the game needs to accept that they will need to do a lot of reading and put some effort into learning the game, and there is a lot of information they need to absorb right from the start. The basics of the game can be taught in short order, perhaps an hour or at most one game session. After a few sessions of play they should NOT require having basics repeatedly explained, nor should the game be needlessly delayed while they figure out mechanically what their character can do or how they will do it. Only if the DM informs players up front that the rules DON'T MATTER, or the player actually has learning disabilities is [I]anyone[/I] excused from achieving a general, functional knowledge of the game and demonstrating the ability to [I]expeditiously[/I] employ its mechanics. Older editions have elements that are confused or leave questions unanswered. DM's are required to fill in those gaps in ways suitable to their game. Players should accept that not everything has a single, easy answer or definition. Newer editions generally employ much more calculation and tallying of modifiers. Players must be able to explain to the DM the source and function of bonuses and abilities, and others at the table should not have to repeatedly wait for a lazy player to complete his turn." [/QUOTE]
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