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<blockquote data-quote="Orryn Emrys" data-source="post: 2221673" data-attributes="member: 6799"><p>This a big problem for me. I've almost exclusively DMed throughout my entire career... I haven't even played a <em>campaign</em> character, i.e. a PC who develops over the course of several levels or, at the very least, months of weekly play, since my very first foray into D&D back in '85. Over the years, I've played a little from time to time, and I've enjoyed it in brief spurts... but I quickly become dissatisfied with the presentation of the game, and I become very critical of the game master. This usually bothers me enough to quit.</p><p></p><p>This is especially problematic with my close friends who have been part of my gaming circle for ten years or more... the ones whom I would love to see succeed in this arena. Whereas a player's relationship with the ongoing campaign, particularly its presenation and pacing, is circumstantial and often casual, it is a progressive and ongoing study for me. Every detail analyzed, every element lovingly crafted to provide as immersive an experience as possible. I suppose I should be flattered than none of the players in my group ever seem enthusiastic about someone else running a game... even if I'm not involved as a fellow player to drag it down after a couple months of play... but it has also gotten frustrating. Despite nearly 20 years of roleplaying, I almost feel like a novice player, having had so little experience focusing my efforts on developing a single character... whose fate is in the hands of forces well beyond my control.</p><p></p><p>I am a Dungeon Master. Despite any efforts to <em>be</em> a player, I feel that the "GM's Chair" shall always follow me to every corner of the table... for good or ill... until death do us part....</p><p></p><p>... which, I suppose, is okay by me....</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 2221673, member: 6799"] This a big problem for me. I've almost exclusively DMed throughout my entire career... I haven't even played a [i]campaign[/i] character, i.e. a PC who develops over the course of several levels or, at the very least, months of weekly play, since my very first foray into D&D back in '85. Over the years, I've played a little from time to time, and I've enjoyed it in brief spurts... but I quickly become dissatisfied with the presentation of the game, and I become very critical of the game master. This usually bothers me enough to quit. This is especially problematic with my close friends who have been part of my gaming circle for ten years or more... the ones whom I would love to see succeed in this arena. Whereas a player's relationship with the ongoing campaign, particularly its presenation and pacing, is circumstantial and often casual, it is a progressive and ongoing study for me. Every detail analyzed, every element lovingly crafted to provide as immersive an experience as possible. I suppose I should be flattered than none of the players in my group ever seem enthusiastic about someone else running a game... even if I'm not involved as a fellow player to drag it down after a couple months of play... but it has also gotten frustrating. Despite nearly 20 years of roleplaying, I almost feel like a novice player, having had so little experience focusing my efforts on developing a single character... whose fate is in the hands of forces well beyond my control. I am a Dungeon Master. Despite any efforts to [i]be[/i] a player, I feel that the "GM's Chair" shall always follow me to every corner of the table... for good or ill... until death do us part.... ... which, I suppose, is okay by me.... [/QUOTE]
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