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player over riding dm!
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<blockquote data-quote="Saeviomagy" data-source="post: 1835128" data-attributes="member: 5890"><p>See, this might be the case if the ref were a professional or something, or if he'd been somehow vetted and properly qualified before the match.</p><p></p><p>If he's just some guy who happens to be wearing the striped jersey today, then I don't think he can expect immunity to criticism.</p><p></p><p>For my point of view, I think a better tack to "laying down the rules" is to suggest a code of conduct for rules-lawyers. I did this after I realised that I wasn't necessarily helping the game by arguing the GM's bad calls.</p><p></p><p>1. I'll only argue a point if it makes a genuine difference to the game. If it's a point of damage when attacks are routinely doing 20 or more, and it leaves someone with plenty of hitpoints, I'll let it slide. If it's a point of damage that makes the difference between 1 hitpoint and 0 hitpoints, or 0 hitpoints and -1 hitpoint, I'll argue it.</p><p></p><p>2. I'll never try to turn a GM's concession into a bigger advantage.</p><p></p><p>3. I will get the page reference ready for my own arguement, or accept a volunteer to find the page reference. I'll never expect the GM to find the page reference.</p><p></p><p>4. If the page reference proves me wrong, I'll admit I'm wrong.</p><p></p><p>5. If the player affected by a ruling doesn't care, I won't pursue the arguement.</p><p></p><p>6. If I don't know the actual numbers (ie - if I think a monster should be down by now, because it should only have about 50 hitpoints), I won't argue the point. I may, however, comment. Like,</p><p>"Wow - this thing is tough. We've done like 63 points of damage to it and it's still not down!"</p><p>Or,</p><p>"Damn, that guy must have some serious modifiers to his sense motive to beat that 63 bluff check - Normally that would convince someone of something he's averse to with no supporting evidence at all!"</p><p>You know - enough to make sure the DM is aware of the situation without saying "you're doing it all wrong!" and slowing the game down.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1835128, member: 5890"] See, this might be the case if the ref were a professional or something, or if he'd been somehow vetted and properly qualified before the match. If he's just some guy who happens to be wearing the striped jersey today, then I don't think he can expect immunity to criticism. For my point of view, I think a better tack to "laying down the rules" is to suggest a code of conduct for rules-lawyers. I did this after I realised that I wasn't necessarily helping the game by arguing the GM's bad calls. 1. I'll only argue a point if it makes a genuine difference to the game. If it's a point of damage when attacks are routinely doing 20 or more, and it leaves someone with plenty of hitpoints, I'll let it slide. If it's a point of damage that makes the difference between 1 hitpoint and 0 hitpoints, or 0 hitpoints and -1 hitpoint, I'll argue it. 2. I'll never try to turn a GM's concession into a bigger advantage. 3. I will get the page reference ready for my own arguement, or accept a volunteer to find the page reference. I'll never expect the GM to find the page reference. 4. If the page reference proves me wrong, I'll admit I'm wrong. 5. If the player affected by a ruling doesn't care, I won't pursue the arguement. 6. If I don't know the actual numbers (ie - if I think a monster should be down by now, because it should only have about 50 hitpoints), I won't argue the point. I may, however, comment. Like, "Wow - this thing is tough. We've done like 63 points of damage to it and it's still not down!" Or, "Damn, that guy must have some serious modifiers to his sense motive to beat that 63 bluff check - Normally that would convince someone of something he's averse to with no supporting evidence at all!" You know - enough to make sure the DM is aware of the situation without saying "you're doing it all wrong!" and slowing the game down. [/QUOTE]
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